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2b164ea633
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identify: fix actual size
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2020-07-03 16:10:36 +01:00 |
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d5ebdb632d
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identify: add missing await
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2020-07-03 16:09:19 +01:00 |
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47c86c85e0
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Update changelog
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2020-07-02 20:13:45 +01:00 |
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f5fe2873a6
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stream-slice: fix percentage
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2020-07-02 17:27:39 +01:00 |
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97ab77e95e
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stream-slice: fix logging
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2020-07-02 17:26:45 +01:00 |
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4887e5288d
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stream-slice: fix off-by-1
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2020-07-02 17:25:53 +01:00 |
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6cd4b78fb1
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stdout.write → l.log
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2020-07-02 17:24:11 +01:00 |
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fe12809812
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stream-slice: close → destroy
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2020-07-02 17:23:29 +01:00 |
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80dbe4696e
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stream-slice: fix percentage calculation
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2020-07-02 17:19:27 +01:00 |
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071e46abb0
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Update dependencies
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2020-07-02 17:11:26 +01:00 |
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dcc37dbe59
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Implement initial stream-slice subcommand
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2020-07-02 16:25:54 +01:00 |
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dfa4288abd
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Update changelog
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2020-05-25 15:39:40 +01:00 |
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834e125753
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Add (untested!) identify subcommand
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2020-05-25 15:38:56 +01:00 |
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aaab067240
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Update dependencies; rename subcommand validator → validate
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2020-05-25 14:41:51 +01:00 |
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9b4a0db791
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Update terrain50 to v1.4.1
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2020-05-18 15:56:02 +01:00 |
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01a97d04a1
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Well, that was a failed experiment.
We will probably come back to multithreading the renderer here, but for
now we don't actually need it I don't think.
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2020-05-07 15:37:09 +01:00 |
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8a846931d9
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Chabgelog: layout
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2020-05-07 15:14:58 +01:00 |
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c8b4b013fc
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Update changelog; bump version
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2020-05-07 15:13:42 +01:00 |
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85ba35646f
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Add Terrain50.ParseStream support
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2020-05-07 15:12:25 +01:00 |
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a247768b8a
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package.json: include package-lock file in releases
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2020-04-24 15:57:30 +01:00 |
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d550d274ed
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Fix title in README
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2020-04-02 15:55:12 +01:00 |
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779bdf6eb1
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Bump version
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2020-04-02 14:12:51 +01:00 |
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c72aa4fad2
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Add changelog
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2020-03-27 20:11:46 +00:00 |
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a9a66b82e1
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Migrate from main PhD-Code repo.
Link: https://git.starbeamrainbowlabs.com/sbrl/PhD-Code
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2020-03-27 20:10:52 +00:00 |
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10c73cba3f
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Initial commit - create skeleton repo to migrate code into
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2020-03-27 18:55:35 +00:00 |
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