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https://github.com/sbrl/soundbox.git
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Refactor to support multiple playbacks at once and Promises
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98ce186bb5
commit
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2 changed files with 31 additions and 18 deletions
13
example.html
13
example.html
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@ -12,15 +12,19 @@
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<button onclick="play_sound_2();">Play Sound 2</button>
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<button onclick="play_sound_3();">Play Sound 3</button>
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<br />
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<button onclick="play_multiple_sounds();">Play Multiple Sounds</button>
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<button onclick="play_multiple_sounds_promise();">Play Multiple Sounds with Promises</button>
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<!----------->
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<style>
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body { font-family: sans-serif; }
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</style>
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<script src="soundbox.min.js"></script>
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<script src="soundbox.js"></script>
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<script>
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window.addEventListener("load", function(event) {
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window.soundbox = new SoundBox();
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@ -50,6 +54,13 @@
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});
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});
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}
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function play_multiple_sounds_promise()
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{
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window.soundbox.play("beep1")
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.then(() => window.soundbox.play("beep2"))
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.then(() => window.soundbox.play("beep3"));
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}
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</script>
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</body>
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</html>
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34
soundbox.js
34
soundbox.js
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@ -1,17 +1,11 @@
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function SoundBox() {
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this.sounds = {};
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this.sound_callbacks = {};
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this.load = function(sound_name, path) {
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this.load = function(sound_name, path, callback) {
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this.sounds[sound_name] = new Audio(path);
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// reset the sound ready for the next playing
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this.sounds[sound_name].addEventListener("ended", (function(event) {
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event.target.currentTime = 0;
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if(typeof this.sound_callbacks[sound_name] == "function")
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{
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this.sound_callbacks[sound_name](sound_name);
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delete this.sound_callbacks[sound_name];
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}
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}).bind(this));
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if(typeof callback == "function")
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this.sounds[sound_name].addEventListener("canplaythrough", callback);
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else
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return new Promise((resolve, reject) => this.sounds[sound_name].addEventListener("canplaythrough", resolve));
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};
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this.remove = function(sound_name) {
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@ -22,15 +16,23 @@ function SoundBox() {
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};
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this.play = function(sound_name, callback) {
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if(typeof this.sounds[sound_name] == "undefined")
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{
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if(typeof this.sounds[sound_name] == "undefined") {
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console.error("Can't find sound called '" + sound_name + "'.");
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return false;
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}
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if(typeof callback == "function")
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this.sound_callbacks[sound_name] = callback;
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var soundInstance = this.sounds[sound_name].cloneNode(true);
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this.sounds[sound_name].play();
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soundInstance.play();
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if(typeof callback == "function") {
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console.log("Adding callback");
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soundInstance.addEventListener("ended", callback);
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return true;
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}
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else {
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console.log("Returning promise");
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return new Promise((resolve, reject) => soundInstance.addEventListener("ended", resolve));
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}
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};
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}
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