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Pepperminty-Wiki/modules/feature-search-didyoumean.php

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<?php
register_module([
"name" => "Did you mean? support",
"version" => "0.1.1",
"author" => "Starbeamrainbowlabs",
"description" => "*Experimental* Ever searched for something but couldn't find it because you couldn't spell it correctly? This module is for you! It adds spelling correction for search queries based on the words in the inverted search index.",
"id" => "feature-search-didyoumean",
"depends" => [ "lib-search-engine", "lib-storage-box" ],
"code" => function() {
/*
██████ ███████ ██████ ██ ██ ██ ██ ██████
██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
██████ █████ ██████ ██ ██ ██ ██ ██ ██
██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
██ ██ ███████ ██████ ██████ ██ ███████ ██████
*/
add_action("didyoumean-rebuild", function() {
global $env, $settings;
if($env->is_admin ||
(
!empty($_POST["secret"]) &&
$_POST["secret"] === $settings->secret
)
)
search::didyoumean_rebuild();
else
{
http_response_code(401);
exit(page_renderer::render_main("Error - didyoumean index regenerator - $settings->sitename", "<p>Error: You aren't allowed to regenerate the didyoumean index. Try logging in as an admin, or setting the <code>secret</code> POST parameter to $settings->sitename's secret - which can be found in $settings->sitename's <code>peppermint.json</code> file.</p>"));
}
});
/*
* ██████ ██ ██
* ██ ██ ██
* ██ ██ ██
* ██ ██ ██
* ██████ ███████ ██
*/
if(module_exists("feature-cli")) {
cli_register("didyoumean", "Query and manipulate the didyoumean index", function(array $args) : int {
global $settings;
if(count($args) < 1) {
echo("didyoumean: query and manipulate the didyoumean index
Usage:
didyoumean {subcommand}
Subcommands:
rebuild Rebuilds the didyoumean index
correct {word} Corrects {word} using the didyoumean index (careful: the index is case-sensitive and operates on transliterated text *only*)
lookup {word} Looks up {word} in the didyoumean index and displays all the (unsorted) results.
");
return 0;
}
switch($args[0]) {
case "rebuild":
search::didyoumean_rebuild();
break;
case "correct":
if(count($args) < 2) {
echo("Error: Not enough arguments\n");
return 1;
}
$correction = search::didyoumean_correct($args[1]);
if($correction === null) $correction = "(nothing found)";
echo("$correction\n");
break;
case "lookup":
if(count($args) < 2) {
echo("Error: Not enough arguments\n");
return 1;
}
search::didyoumean_load();
$results = search::$didyoumeanindex->lookup(
$args[1],
$settings->search_didyoumean_editdistance
);
echo(implode("\n", $results));
echo("\n");
break;
}
return 0;
});
}
}
]);
/**
* Calculates the standard deviation of an array of numbers.
* @source https://stackoverflow.com/a/57694168/1460422
* @param array $array The array of numbers to calculate the standard deviation of.
* @return float The standard deviation of the numbers in the given array.
*/
function standard_deviation(array $array): float {
$size = count($array);
$mean = array_sum($array) / $size;
$squares = array_map(function ($x) use ($mean) {
return pow($x - $mean, 2);
}, $array);
return sqrt(array_sum($squares) / ($size - 1));
}
/**
* A serialisable BK-Tree Implementation.
* Ref: https://nullwords.wordpress.com/2013/03/13/the-bk-tree-a-data-structure-for-spell-checking/
*/
class BkTree {
private $box = null;
/**
* The seed word of the tree.
* This word is the root node of the tree, and has a number of special properties::
* - It's never removed
* - It can't be added
* - It is never returned as a suggestion
* This is essential because we can't delete the root node of the tree without effectively rebuilding the entire thing, because the root node of the three doesn't have a parent.
* @var string
*/
private $seed_word = null;
private $cost_insert = 1;
private $cost_delete = 1;
private $cost_replace = 1;
public function __construct(string $filename, string $seed_word) {
$this->box = new StorageBox($filename);
$this->seed_word = $seed_word;
$this->init();
}
private function init() : void {
if(!$this->box->has("node|0")) {
// If the root node of the tree doesn't exist, create it
$new = new stdClass();
$new->value = $this->seed_word;
$new->children = new stdClass(); // [ "id" => int, "distance" => int ]
$this->box->set("node|0", $new);
$this->increment_node_count();
}
}
/**
* Set the levenshtien insert/delete/replace costs.
* Note that if these values change, the entire tree needs to be rebuilt.
* @param int $insert The insert cost.
* @param int $delete The cost to delete a character.
* @param int $replace The cost to replace a character.
*/
public function set_costs(int $insert, int $delete, int $replace) : void {
$this->cost_insert = $insert;
$this->cost_delete = $delete;
$this->cost_replace = $replace;
}
/**
* Get the current levenshtein costs.
* @return stdClass The current levenshtein insert/delete/replace costs.
*/
public function get_costs() : stdClass {
return (object) [
"insert" => $this->cost_insert,
"delete" => $this->cost_delete,
"replace" => $this->cost_replace
];
}
/**
* A utility function for calculating edit distance.
* Warning: Do not use this internally! It is *slow*. It's much faster to do this directly. This exists only for external use.
* @param string $a The first string.
* @param string $b The second string to compare against.
* @return int The computed edit distance.
*/
public function edit_distance(string $a, string $b) : int {
return levenshtein($a, $b, $this->cost_insert, $this->cost_replace, $this->cost_delete);
}
private function get_node_count() : int {
if(!$this->box->has("node_count"))
$this->set_node_count(0);
return $this->box->get("node_count");
}
private function set_node_count(int $value) : void {
$this->box->set("node_count", $value);
}
private function increment_node_count() : void {
$this->box->set("node_count", $this->box->get("node_count") + 1);
}
/**
* Adds a string to the tree.
* Note that duplicates can be added if you're not careful!
* @param string $string The string to add.
* @param int $starting_node_id The id fo node to start insertion from. Defaults to 0 - for internal use only.
* @return int The depth at which the new node was added.
*/
public function add(string $string, int $starting_node_id = 0) : ?int {
// Can't add the seed word to the tree
if($string == $this->seed_word)
return null;
// PHP's levenshtein() function only works on strings up to 255 chars, apparently
if(strlen($string) > 255)
return null;
if(!$this->box->has("node|$starting_node_id"))
throw new Exception("Error: Failed to find node with id $starting_node_id to begin insertion");
// if($string == "bunny") echo("\nStart $string\n");
$next_node = $this->box->get("node|$starting_node_id"); // Grab the root to start with
$next_node_id = $starting_node_id;
$depth = 0; $visted = 0;
while(true) {
$visted++;
$distance = levenshtein($string, $next_node->value, $this->cost_insert, $this->cost_replace, $this->cost_delete);
if(isset($next_node->children->$distance)) {
$child_id = $next_node->children->$distance;
$next_node = $this->box->get("node|$child_id");
$next_node_id = $child_id;
$depth++;
continue; // Continue on the outer while loop
}
// If we got here, then no existing children have the same edit distance
// Note that here we don't push to avoid the overhead from either array_push() (considerable) or count() (also considerable).
// Create the new child node
$new_id = $this->get_node_count();
$this->box->set("node|$new_id", (object) [
"value" => $string,
"children" => new stdClass()
]);
// Create the edge that points from the existing node to the new node
$next_node->children->$distance = $new_id;
$this->box->set("node|$next_node_id", $next_node);
$this->increment_node_count();
break;
}
return $depth;
}
/**
* Removes a string from the tree.
* BUG: If this deletes the root node, then it's all over and it will crash
* @param string $string The string to remove.
* @return bool Whether the removal was successful.
*/
public function remove(string $string) : bool {
global $settings;
// Not allowed to remove the seed word
if($string == $this->seed_word) {
error_log("[PeppermintyWiki/$settings->sitename/DidYouMean-BkTree] Blocked an attempt to remove the seed word $this->seed_word");
return false;
}
$stack = [ [ "node" => $this->box->get("node|0"), "id" => 0 ] ];
$node_target = $stack[0]["node"];
$node_target_id = 0;
while($node_target->value !== $string) {
$distance = levenshtein($string, $node_target->value, $this->cost_insert, $this->cost_replace, $this->cost_delete);
// Failed to recurse to find the node with the value in question
if(!isset($node_target->children->$distance))
return false;
$node_target_id = $node_target->children->$distance;
$node_target = $this->box->get("node|$node_target_id");
$stack[] = [ "node" => $node_target, "id" => $node_target_id ];
}
// The last item but 1 on the stack is the parent node
$parent = $stack[count($stack) - 2];
// 1. Delete the connection from parent -> target
foreach($parent["node"]->children as $distance => $id) {
if($id == $node_target_id) {
unset($parent["node"]->children->$distance);
break;
}
}
// Save the parent node's back to disk
// Note that we do this *before* sorting out the orphans, since it's possible that $this->add() will modify it further
$this->box->set("node|{$parent["id"]}", $parent["node"]);
// 2. Iterate over the target's children (if any) and re-hang them from the parent
// Hang the now orphaned children and all their decendants from the parent
foreach($node_target->children as $distance => $id) {
$orphan = $this->box->get("node|$id");
$substack = [ [ "node" => $orphan, "id" => $id ] ]; $substack_top = 0;
while($substack_top >= 0) {
$next = $substack[$substack_top];
unset($substack[$substack_top]);
$substack_top--;
$this->box->delete("node|{$next["id"]}"); // Delete the orphan node
$this->add($next["node"]->value, $parent["id"]); // Re-hang it from the parent
foreach($next["node"]->children as $distance => $sub_id) {
$substack[++$substack_top] = [
"node" => $this->box->get("node|$sub_id"),
"id" => $sub_id
];
}
}
}
// Delete the target node
$this->box->delete("node|$node_target_id");
return true;
}
public function trace(string $string) : array {
$stack = [
(object) [ "node" => $this->box->get("node|0"), "id" => 0 ]
];
$node_target = $stack[0]->node;
while($node_target->value !== $string) {
$distance = levenshtein($string, $node_target->value, $this->cost_insert, $this->cost_replace, $this->cost_delete);
// var_dump($node_target);
// Failed to recurse to find the node with the value in question
if(!isset($node_target->children->$distance))
return null;
$node_target_id = $node_target->children->$distance;
$node_target = $this->box->get("node|$node_target_id");
$stack[] = (object) [ "node" => $node_target, "id" => $node_target_id ];
}
return $stack;
}
/**
* Generator that walks the BK-Tree and iteratively yields results.
* Note that the returned array is *not* sorted.
* @param string $string The search string.
* @param integer $max_distance The maximum edit distance to search.
* @param integer $count The number of results to return. 0 = All results found. Note that results will be in a random order.
* @return array<string> Similar resultant strings from the BK-Tree.
*/
public function lookup(string $string, int $max_distance = 1, int $count = 0) : array {
// global $settings;
// error_log("[PeppermintyWiki/$settings->sitename/BkTree/lookup]".var_export($string, true).", dist ".var_export($max_distance, true).", count:".var_export($count, true));
if($this->get_node_count() == 0) return null;
$result = []; $result_count = 0;
$stack = [ $this->box->get("node|0") ];
$stack_top = 0;
$nodes = 0;
// https://softwareengineering.stackexchange.com/a/226162/58491
while($stack_top >= 0) {
// Take the topmost node off the stack
$node_current = $stack[$stack_top];
unset($stack[$stack_top]);
$stack_top--;
$nodes++;
$distance = levenshtein($string, $node_current->value, $this->cost_insert, $this->cost_replace, $this->cost_delete);
// If the edit distance from the target string to this node is within the tolerance, store it
// If it's the seed word, then we shouldn't return it either
if($distance <= $max_distance && $node_current->value != $this->seed_word) {
$result[] = $node_current->value;
$result_count++;
if($count != 0 && $result_count >= $count) break;
}
for($child_distance = $distance - $max_distance; $child_distance <= $distance + $max_distance; $child_distance++) {
if(!isset($node_current->children->$child_distance))
continue;
$stack[++$stack_top] = $this->box->get("node|{$node_current->children->$child_distance}");
}
}
error_log("Nodes traversed: $nodes\n");
return $result;
}
/**
* Calculate statistics about the BK-Tree.
* Useful for analysing a tree's structure.
* If the tree isn't balanced, you may need to insert items in a different order.
* @return array An array of statistics about this BK-Tree.
*/
public function stats() : array {
$result = [
"depth_max" => 0,
"depth_min_leaf" => INF,
"depth_average" => 0,
"depth_average_noleaf" => 0,
"depth_standard_deviation" => [],
"child_count_average" => 0,
"child_count_max" => 0,
"nodes" => $this->get_node_count(),
"leaves" => 0,
"non_leaves" => 0
];
$start_time = microtime(true);
$stack = [ [ "node" => $this->box->get("node|0"), "depth" => 0 ] ];
// https://softwareengineering.stackexchange.com/a/226162/58491
while(!empty($stack)) {
// Take the top-most node off the stack
$current = array_pop($stack);
// Operate on the node
$result["depth_standard_deviation"][] = $current["depth"];
$result["depth_average"] += $current["depth"];
if($current["depth"] > $result["depth_max"])
$result["depth_max"] = $current["depth"];
if(empty($current["node"]->children) && $current["depth"] < $result["depth_min_leaf"])
$result["depth_min_leaf"] = $current["depth"];
$child_count = count((array)($current["node"]->children));
$result["child_count_average"] += $child_count;
if($child_count > $result["child_count_max"])
$result["child_count_max"] = $child_count;
if($child_count > 0) {
$result["depth_average_noleaf"] += $current["depth"];
$result["non_leaves"]++;
}
else
$result["leaves"]++;
// Iterate over the child nodes
foreach($current["node"]->children as $child_distance => $child_id) {
$stack[] = [
"node" => $this->box->get("node|$child_id"),
"depth" => $current["depth"] + 1
];
}
}
$result["depth_average"] /= $result["nodes"];
$result["depth_average_noleaf"] /= $result["non_leaves"];
$result["child_count_average"] /= $result["nodes"];
$result["depth_standard_deviation"] = standard_deviation($result["depth_standard_deviation"]);
$result["time_taken"] = microtime(true) - $start_time;
return $result;
}
/**
* Iteratively walks the BkTree.
* Warning: This is *slow*
* @return Generator<stdClass> A generator that iteratively walks the tree and yields every item therein that's connected to the root node.
*/
public function walk() {
$stack = [ (object)[
"id" => 0,
"node" => $this->box->get("node|0"),
"parent_id" => -1,
"parent" => null,
"depth" => 0
] ];
$stack_top = 0;
// https://softwareengineering.stackexchange.com/a/226162/58491
while(!empty($stack)) {
// Take the topmost node off the stack
$current = $stack[$stack_top];
unset($stack[$stack_top]);
$stack_top--;
// echo("Visiting "); var_dump($current);
yield $current;
// Iterate over the child nodes
foreach($current->node->children as $child_distance => $child_id) {
$stack_top++;
$stack[$stack_top] = (object) [
"id" => $child_id,
"node" => $this->box->get("node|{$current->node->children->$child_distance}"),
"parent_id" => $current->id,
"parent" => $current->node,
"depth" => $current->depth + 1
];
}
}
}
public function clear() : void {
$this->box->clear();
$this->init();
}
/**
* Saves changes to the tree back to disk.
* @return void
*/
public function close() {
$this->box->close();
}
}
?>