70 lines
1.5 KiB
JavaScript
70 lines
1.5 KiB
JavaScript
"use strict";
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/**
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* Represents a single chunk on a plane.
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* Note that this is the client's representation of the chunk, so it's likely
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* to be a little different to the server's representation.
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*/
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class Chunk
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{
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/**
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* Creates a new chunk.
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* @param {ChunkReference} inChunkRef The location of the new chunk.
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* @param {number} inSize The size of this chunk.
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*/
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constructor(inChunkRef, inSize)
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{
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this.chunkRef = inChunkRef;
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this.size = inSize;
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this.lines = [];
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}
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/**
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* Whether this chunk is located at the specified chunk reference.
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* @param {ChunkReference} otherChunkRef The chunk reference to check
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* ourselves against.
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* @return {bool} Whether this chunk is located at the
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* specified chunk reference.
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*/
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isAt(otherChunkRef)
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{
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if(this.chunkRef.toString() == otherChunkPos.toString())
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return true;
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return false;
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}
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update(dt)
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{
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}
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render(canvas, context)
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{
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context.save();
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for(let line of this.lines)
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{
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context.beginPath();
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context.moveTo(
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line.Points[0].x - this.chunkRef.inPlaneSpace(this.size).x,
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line.Points[0].y - this.chunkRef.inPlaneSpace(this.size).y
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);
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for(let i = 1; i < line.Points.length; i++)
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{
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context.lineTo(
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line.Points[i].x - this.chunkRef.inPlaneSpace(this.size).x,
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line.Points[i].y - this.chunkRef.inPlaneSpace(this.size).y
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);
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}
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context.lineWidth = line.Width;
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context.strokeStyle = line.Colour;
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context.stroke();
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}
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context.restore();
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}
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}
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export default Chunk;
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