using System; using System.Collections.Generic; namespace Nibriboard.RippleSpace { /// /// Represents an infinite plane. /// public class Plane { /// /// The size of the chunks on this plane. /// public readonly int ChunkSize; /// /// The chunkspace that holds the currently loaded and active chunks. /// protected Dictionary loadedChunkspace = new Dictionary(); public Plane(int inChunkSize) { ChunkSize = inChunkSize; } } }