using System;
using System.Collections.Generic;
namespace Nibriboard.RippleSpace
{
///
/// Represents an infinite plane.
///
public class Plane
{
///
/// The size of the chunks on this plane.
///
public readonly int ChunkSize;
///
/// The chunkspace that holds the currently loaded and active chunks.
///
protected Dictionary loadedChunkspace = new Dictionary();
public Plane(int inChunkSize)
{
ChunkSize = inChunkSize;
}
}
}