"use strict"; // npm modules window.EventEmitter = require("event-emitter-es6"); window.FaviconNotification = require("favicon-notification"); window.panzoom = require("pan-zoom"); // Our files import RippleLink from './RippleLink'; import CursorSyncer from './CursorSyncer'; import { get } from './Utilities'; class BoardWindow extends EventEmitter { constructor(canvas) { super(); // Run the parent constructor // The maximum target fps. this.maxFps = 60; // The target fps at which we should send sursor updates. this.cursorUpdateFrequency = 5; // Setup the fps indicator in the top right corner this.renderTimeIndicator = document.createElement("span"); this.renderTimeIndicator.innerHTML = "0ms"; document.querySelector(".fps").appendChild(this.renderTimeIndicator); // Setup the canvas this.canvas = canvas; this.context = canvas.getContext("2d"); // --~~~-- // Setup the favicon thingy FaviconNotification.init({ color: '#ff6333' }); FaviconNotification.add(); // Setup the input controls window.panzoom(canvas, this.handleCanvasMovement.bind(this)); // Fetch the RippleLink connection information and other settings from // the server get("/Settings.json").then(JSON.parse).then((function(settings) { console.info("[setup]", "Obtained settings from server:", settings); this.settings = settings; this.setup(); }).bind(this), function(errorMessage) { console.error(`Error: Failed to fetch settings from server! Response: ${errorMessage}`); }); // Make the canvas track the window size this.trackWindowSize(); } /** * Setup ready for user input. * This mainly consists of establishing the RippleLink connection to the server. */ setup() { this.rippleLink = new RippleLink(this.settings.WebsocketUri, this); this.rippleLink.on("connect", (function(event) { // Send the handshake request this.rippleLink.send({ event: "HandshakeRequest", InitialViewport: { // TODO: Add support for persisting this between sessions X: 0, Y: 0, Width: window.innerWidth, Height: window.innerHeight }, InitialAbsCursorPosition: this.cursorPosition }); }).bind(this)); // Track the mouse position this.cursorSyncer = new CursorSyncer(this.rippleLink, this.cursorUpdateFrequency) // RippleLink message bindings } /** * Renders the next frame. */ nextFrame() { // The time at which the current frame started rendering. let frameStart = +new Date(); if(frameStart - this.lastFrameStart >= (1 / this.maxFps) * 1000) { this.update(); this.render(this.canvas, this.context); } // Update the time the last frame started rendering this.lastFrameStart = frameStart; // Update the time we took rendering the last frame this.lastFrameTime = +new Date() - frameStart; this.renderTimeIndicator.innerHTML = `${this.lastFrameTime}ms`; // Limit the maximum fps requestAnimationFrame(this.nextFrame.bind(this)); } /** * Updates everything ready for the next frame to be rendered. */ update() { } /** * Renders the next frame. */ render(canvas, context) { context.clearRect(0, 0, canvas.width, canvas.height); context.fillStyle = "red"; context.fillRect(10, 10, 100, 100); } /** * Updates the canvas size to match the current viewport size. */ matchWindowSize() { this.canvas.width = window.innerWidth; this.canvas.height = window.innerHeight; this.render(this.canvas, this.context); } /** * Makes the canvas size track the window size. */ trackWindowSize() { this.matchWindowSize(); window.addEventListener("resize", this.matchWindowSize.bind(this)); } /** * Handles events generated by pan-zoom, the package that handles the * dragging and zooming of the whiteboard. */ handleCanvasMovement(event) { this.viewportState = event; // Store the viewport information for later } } export default BoardWindow;