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Nibriboard/Nibriboard/RippleSpace/Plane.cs

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C#
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using System;
using System.Collections.Generic;
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using System.Threading.Tasks;
namespace Nibriboard.RippleSpace
{
/// <summary>
/// Represents an infinite plane.
/// </summary>
public class Plane
{
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/// <summary>
/// The name of this plane.
/// </summary>
public readonly string Name;
/// <summary>
/// The size of the chunks on this plane.
/// </summary>
public readonly int ChunkSize;
/// <summary>
/// The chunkspace that holds the currently loaded and active chunks.
/// </summary>
protected Dictionary<ChunkReference, Chunk> loadedChunkspace = new Dictionary<ChunkReference, Chunk>();
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public Plane(string inName, int inChunkSize)
{
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Name = inName;
ChunkSize = inChunkSize;
}
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public async Task<Chunk> FetchChunk(ChunkReference chunkLocation)
{
// If the chunk is in the loaded chunk-space, then return it immediately
if(loadedChunkspace.ContainsKey(chunkLocation))
{
return loadedChunkspace[chunkLocation];
}
// Uh-oh! The chunk isn't loaded at moment. Load it quick & then
// return it fast.
Chunk loadedChunk = await Chunk.FromFile(this, chunkLocation.AsFilename());
loadedChunkspace.Add(chunkLocation, loadedChunk);
return loadedChunk;
}
}
}