Minetest-WorldEditAdditions/worldeditadditions/lib/noise
Starbeamrainbowlabs 1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
..
engines fixup 2021-08-07 22:30:38 +01:00
apply_2d.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
init.lua //noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
make_2d.lua Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
params_apply_default.lua Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
run2d.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00