Minetest-WorldEditAdditions/worldeditadditions/utils
Starbeamrainbowlabs 1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
..
format Fix more issues discovered by luacheck 2021-07-30 19:52:36 +01:00
parse Make //copy+ a thing using the new wea.parse.axes 2021-11-11 02:20:37 +00:00
strings str_ends: write tests 2021-12-31 01:33:44 +00:00
tables fixup 2021-11-10 02:07:34 +00:00
terrain Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
bit.lua really fix #72 2021-12-26 22:40:00 +00:00
inspect.lua wea.inspect: pull metatable names from item.__name 2021-12-31 01:38:24 +00:00
io.lua Add io compatibility layer 2021-12-31 00:57:17 +00:00
lru.lua Implement an LRU cache 2021-07-13 23:42:08 +01:00
lru_benchmark.lua lru_benchmark: fix luacheck errors 2021-07-30 19:53:29 +01:00
mesh.lua Add moar comments 2021-07-03 00:42:19 +01:00
node_identification.lua is_airlike: Fix accessing undefined global variable 2021-07-30 19:54:13 +01:00
nodes.lua nodes.lua: fix shadowing definition of loop variable i on line 22 2021-07-30 19:54:57 +01:00
numbers.lua //sculptlist: fix bugs. It works! 2021-12-27 19:36:57 +00:00
player.lua player.lua: tidy up comments 2021-11-11 01:33:08 +00:00
queue.lua //floodfill: fix crash 2021-08-07 02:30:38 +01:00
raycast_adv.lua Tidy up debug messages 2020-06-15 13:04:42 +01:00
set.lua sets (not working) 2021-07-18 12:39:48 -07:00
vector.lua fixed min and max 2021-06-26 21:39:16 -07:00
vector3.lua wea.inspect: pull metatable names from item.__name 2021-12-31 01:38:24 +00:00