Minetest-WorldEditAdditions/.docs/index.html

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---
layout: theme.njk
title: Welcome
tags: navigable
date: 2000-01-01
---
<section class="bigbox" style="--bg: url(/images/banner-main.jpeg)">
<h1>WorldEditAdditions</h1>
<p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p>
<p>If you can dream of it, it probably belongs here!</p>
</section>
<section class="features-large">
<figure>
<img src="/images/maze2d-alt.png" alt="A green 2D hedge maze, made with the //maze command" />
<figcaption>
<p>Use <code>//maze</code> and <code>//maze3d</code> to generate customisable mazes in 2 or 3 dimensions.</p>
<p>Customise the path sizing for additional artistic control.</p>
</figcaption>
</figure>
<figure>
<img src="/images/forest.png" alt="A forest of orange and lemon trees from the cooltrees mod, along with some bushes from Minetest Game." />
<figcaption>
<p>Save time by creating instant forests with <code>//forest</code>.</p>
<p>Artibrary mixes of saplings are supported too as a weighted list.</p>
</figcaption>
</figure>
<figure>
<img src="/images/conv-layers.png" alt="A small mountain smoothed with //smoothadv and topped with snow with //overlay" />
<figcaption>
<p>Unlock a continuously growing library of commands, such as <code>//smoothadv</code> for easy terrain smoothing, and <code>//overlay</code> for overlaying a node on top of terrain.</p>
<p>Many more commands are waiting to be discovered, including <code>//torus</code>, <code>//bonemeal</code>, and <code>//scale</code>.</p>
</figcaption>
</figure>
<figure>
<img src="/images/torus-bonemeal.png" alt="A dirt torus with a grassy top, and a meadow of grass/flowers. Demonstrates //layers and //bonemeal. Doesn't have much to do with the sentences below - I just thought it looked nice as meta commands are difficult to find a good picture for." />
<figcaption>
<p>Powerful meta commands such as <code>//multi</code> for executing multiple commands at once and <code>//subdivide</code> for running commands on areas of virtually unlimited size enable convenience and enhance flexibility.</p>
</figcaption>
</figure>
</section>
<!-- Potentially we might want some inspiration from https://codepen.io/emared/pen/gWGBLR here -->