mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-30 02:43:00 +00:00
96 lines
4.6 KiB
Lua
96 lines
4.6 KiB
Lua
local wea_c = worldeditadditions_core
|
|
local Vector3 = wea_c.Vector3
|
|
|
|
---
|
|
-- @module worldeditadditions
|
|
|
|
-- ███████ ██████ █████ ██ ███████ ██████ ██████ ██ ██ ███ ██
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
|
|
-- ███████ ██ ███████ ██ █████ ██ ██ ██ ██ ██ █ ██ ██ ██ ██
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
|
|
-- ███████ ██████ ██ ██ ███████ ███████ ███████ ██████ ██████ ███ ███ ██ ████
|
|
|
|
--- Scales the defined region down by the given scale factor in the given directions.
|
|
-- You probably want worldeditadditions.scale, which scales in both directions.
|
|
-- @param pos1 Vector Position 1 of the defined region,
|
|
-- @param pos2 Vector Position 2 of the defined region.
|
|
-- @param scale Vector The scale factor - as a vector - by which to scale down.
|
|
-- @param anchor Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
|
|
-- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead.
|
|
function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
|
|
pos1, pos2 = Vector3.sort(pos1, pos2)
|
|
scale = Vector3.clone(scale)
|
|
|
|
if scale.x > 1 or scale.y > 1 or scale.z > 1 or scale.x < -1 or scale.y < -1 or scale.z < -1 then
|
|
return false, "Error: Scale factor vectors may not mix values -1 < factor < 1 and (1 < factor or factor < -1) - in other words, you can't scale both up and down at the same time (try worldeditadditions.scale, which automatically applies such scale factor vectors as 2 successive operations)"
|
|
end
|
|
if anchor.x == 0 or anchor.y == 0 or anchor.z == 0 then
|
|
return false, "Error: One of the components of the anchor vector was 0 (anchor components should either be greater than or less than 0 to indicate the anchor to scale in.)"
|
|
end
|
|
|
|
local scale_down = (1 / scale):floor()
|
|
local size = pos2 - pos1
|
|
|
|
if size.x < scale_down.x or size.y < scale_down.y or size.z < scale.z then
|
|
return false, "Error: Area isn't big enough to apply scale down by "..scale.."."
|
|
end
|
|
|
|
local size_small = (size / scale_down):floor()
|
|
|
|
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
|
|
local data = manip:get_data()
|
|
local data_copy = wea_c.table.shallowcopy(data)
|
|
|
|
local node_id_air = minetest.get_content_id("air")
|
|
|
|
local pos1_small = pos1:clone()
|
|
local pos2_small = pos2:clone()
|
|
|
|
if anchor.x < 1 then pos1_small.x = pos2_small.x - size_small.x
|
|
else pos2_small.x = pos1_small.x + size_small.x end
|
|
if anchor.y < 1 then pos1_small.y = pos2_small.y - size_small.y
|
|
else pos2_small.y = pos1_small.y + size_small.y end
|
|
if anchor.z < 1 then pos1_small.z = pos2_small.z - size_small.z
|
|
else pos2_small.z = pos1_small.z + size_small.z end
|
|
|
|
|
|
local stats = { updated = 0, scale = scale_down, pos1 = pos1_small, pos2 = pos2_small }
|
|
-- Zero out the area we're scaling down into
|
|
for i in area:iterp(pos1, pos2) do
|
|
data_copy[i] = node_id_air
|
|
-- We update the entire area, even though we're scaling down
|
|
-- ....because we fill in the area we left behind with air
|
|
stats.updated = stats.updated + 1
|
|
end
|
|
|
|
for z = pos2.z, pos1.z, -1 do
|
|
for y = pos2.y, pos1.y, -1 do
|
|
for x = pos2.x, pos1.x, -1 do
|
|
local posi_rel = Vector3.new(x, y, z) - pos1
|
|
|
|
local posi_copy = posi_rel / scale_down
|
|
|
|
if anchor.x < 0 then posi_copy.x = size.x - posi_copy.x end
|
|
if anchor.y < 0 then posi_copy.y = size.y - posi_copy.y end
|
|
if anchor.z < 0 then posi_copy.z = size.z - posi_copy.z end
|
|
|
|
posi_copy = pos1 + posi_copy
|
|
|
|
local i_source = area:index(x, y, z)
|
|
local i_target = area:index(posi_copy.x, posi_copy.y, posi_copy.z)
|
|
|
|
-- Technically we could save some operations here by not setting
|
|
-- the target multiple times per copy, but the calculations
|
|
-- above are probably a lot more taxing
|
|
-- TODO Be more intelligent about deciding what node to replace with here
|
|
data_copy[i_target] = data[i_source]
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Save the modified nodes back to disk & return
|
|
worldedit.manip_helpers.finish(manip, data_copy)
|
|
|
|
return true, stats
|
|
end
|