--- Overlap command. Places a specified node on top of each column. -- @module worldeditadditions.layers function worldeditadditions.layers(pos1, pos2, node_weights) pos1, pos2 = worldedit.sort_pos(pos1, pos2) -- pos2 will always have the highest co-ordinates now -- Fetch the nodes in the specified area local manip, area = worldedit.manip_helpers.init(pos1, pos2) local data = manip:get_data() local node_id_ignore = minetest.get_content_id("ignore") local node_ids, node_ids_count = worldeditadditions.unwind_node_list(node_weights) -- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1)) -- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2)) -- for i,v in ipairs(node_ids) do -- print("[layer] i", i, "node id", v) -- end -- z y x is the preferred loop order, but that isn't really possible here local changes = { replaced = 0, skipped_columns = 0 } for z = pos2.z, pos1.z, -1 do for x = pos2.x, pos1.x, -1 do local next_index = 1 -- We use table.insert() in make_weighted local placed_node = false for y = pos2.y, pos1.y, -1 do local i = area:index(x, y, z) local is_air = worldeditadditions.is_airlike(data[i]) local is_ignore = data[i] == node_id_ignore if not is_air and not is_ignore then -- It's not an airlike node or something else odd data[i] = node_ids[next_index] next_index = next_index + 1 changes.replaced = changes.replaced + 1 -- If we're done replacing nodes in this column, move to the next one if next_index > #node_ids then break end end end if not placed_node then changes.skipped_columns = changes.skipped_columns + 1 end end end -- Save the modified nodes back to disk & return worldedit.manip_helpers.finish(manip, data) return changes end