--[[ Convolves over a given 2D heightmap with a given matrix. Note that this *mutates* the given heightmap. Note also that the dimensions of the matrix must *only* be odd. @param {number[]} heightmap The 2D heightmap to convolve over. @param {[number,number]} heightmap_size The size of the heightmap as [ height, width ] @param {number[]} matrix The matrix to convolve with. @param {[number, number]} matrix_size The size of the convolution matrix as [ height, width ] ]]-- function worldeditadditions.conv.convolve(heightmap, heightmap_size, matrix, matrix_size) if matrix_size[0] % 2 ~= 1 or matrix_size[1] % 2 ~= 1 then return false, "Error: The matrix size must contain only odd numbers (even number detected)" end local border_size = {} border_size[0] = (matrix_size[0]-1) / 2 -- height border_size[1] = (matrix_size[1]-1) / 2 -- width -- print("[convolve] matrix_size", matrix_size[0], matrix_size[1]) -- print("[convolve] border_size", border_size[0], border_size[1]) -- print("[convolve] heightmap_size: ", heightmap_size.z, heightmap_size.x) -- -- print("[convolve] z: from", (heightmap_size.z-border_size[0]) - 1, "to", border_size[0], "step", -1) -- print("[convolve] x: from", (heightmap_size.x-border_size[1]) - 1, "to", border_size[1], "step", -1) -- Convolve over only the bit that allows us to use the full convolution matrix for z = (heightmap_size.z-border_size[0]) - 1, border_size[0], -1 do for x = (heightmap_size.x-border_size[1]) - 1, border_size[1], -1 do local total = 0 local hi = (z * heightmap_size.x) + x -- print("[convolve/internal] z", z, "x", x, "hi", hi) -- No continue statement in Lua :-/ if heightmap[hi] ~= -1 then for mz = matrix_size[0]-1, 0, -1 do for mx = matrix_size[1]-1, 0, -1 do local mi = (mz * matrix_size[1]) + mx local cz = z + (mz - border_size[0]) local cx = x + (mx - border_size[1]) local i = (cz * heightmap_size.x) + cx -- A value of -1 = nothing in this column (so we should ignore it) if heightmap[i] ~= -1 then total = total + (matrix[mi] * heightmap[i]) end end end -- Rounding hack - ref https://stackoverflow.com/a/18313481/1460422 -- heightmap[hi] = math.floor(total + 0.5) heightmap[hi] = math.ceil(total) end end end return true, heightmap end