-- ███████ ███████ ██ ███████ ██████ ████████ ██ ██████ ███ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ -- ███████ █████ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ███████ ███████ ██████ ██ ██ ██████ ██ ████ ---Selection helpers and modifiers local selection = {} --- Additively adds a point to the current selection or -- makes a selection from the provided point. -- @param name string Player name. -- @param pos vector The position to include. function selection.add_point(name, pos) if pos ~= nil then local created_new = not worldedit.pos1[name] or not worldedit.pos2[name] -- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")") if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end worldedit.marker_update(name) local volume_before = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) worldedit.pos1[name], worldedit.pos2[name] = worldeditadditions.vector.expand_region(worldedit.pos1[name], worldedit.pos2[name], pos) local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) local volume_difference = volume_after - volume_before if volume_difference == 0 and created_new then volume_difference = 1 end local msg = "Expanded region by " if created_new then msg = "Created new region with " end msg = msg..volume_difference.." node" if volume_difference ~= 1 then msg = msg.."s" end worldedit.marker_update(name) worldedit.player_notify(name, msg) else worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist )") -- print("[set_pos1]", name, "nil") end end --- Clears current selection. -- @param name string Player name. function selection.clear_points(name) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.marker_update(name) worldedit.set_pos[name] = nil worldedit.player_notify(name, "Region cleared") end --- Checks if a string is a valid axis. -- @param str string String to check (be sure to remove any + or -). -- @param hv bool Include "h" (general horizontal) and "v" (general vertical). -- @return bool If string is a valid axis then true. function selection.check_axis(str,hv) if hv then return (str == "x" or str == "y" or str == "z" or str == "h" or str == "v") else return (str == "x" or str == "y" or str == "z") end end --- Checks if a string is a valid dir. -- @param str string String to check (be sure to remove any + or -). -- @return bool If string is a valid dir then true. function selection.check_dir(str) return (str == "facing" or str == "front" or str == "back" or str == "left" or str == "right" or str == "up" or str == "down") end return selection