local wea_c = worldeditadditions_core local wea = worldeditadditions local Vector3 = wea_c.Vector3 local function push_pos(player_name, pos) if player_name == nil then return end if pos == nil then worldedit.player_notify(player_name, "[multi wand] Error: Too far away (try raising your maxdist with //farwand maxdist )") else pos = Vector3.clone(pos) wea_c.pos.push(player_name, pos) worldedit.player_notify(player_name, "[multi wand] Added "..pos..". "..wea_c.pos.count(player_name).." points now registered.") end end local function pop_pos(player_name) if player_name == nil then return end local count_before = wea_c.pos.count(player_name) wea_c.pos.pop(player_name) local count_after = wea_c.pos.count(player_name) if count_before > 0 then worldedit.player_notify(player_name, "[multi wand] "..count_before.." -> "..count_after.." points registered") else worldedit.player_notify(player_name, "[multi wand] No points registered") end end minetest.register_tool(":worldeditadditions:multiwand", { description = "WorldEditAdditions multi-point wand", inventory_image = "worldeditadditions_multiwand.png", on_place = function(itemstack, player, pointed_thing) -- Right click when pointing at something -- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing local player_name = player:get_player_name() wea_c.pos.compat_worldedit_get(player_name) -- print("[farwand] on_place", player_name) pop_pos(player_name) end, on_use = function(itemstack, player, pointed_thing) -- Left click when pointing at something or nothing local player_name = player:get_player_name() wea_c.pos.compat_worldedit_get(player_name) -- print("[farwand] on_use", player_name) local looking_pos, node_id = wea.farwand.do_raycast(player) push_pos(player_name, looking_pos) end, on_secondary_use = function(itemstack, player, pointed_thing) -- Right click when pointing at nothing local player_name = player:get_player_name() -- print("[farwand] on_secondary_use", player_name) wea_c.pos.compat_worldedit_get(player_name) -- local looking_pos, node_id = do_raycast(player) pop_pos(player_name) end })