local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ███████ ██████ ███████ ██████ ████████ -- ██ ██ ██ ██ ██ ██ -- ███████ ██████ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ -- ███████ ██ ██ ███████ ██████ ██ worldeditadditions_core.register_command("srect", { params = "[ []] ", description = "Set WorldEdit region position 2 at a set distance along 2 axes.", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) ------------------------- end, func = function(name) return true, "DEPRECATED: please use //srel instead..." end, }) -- Tests -- /multi //fp set1 -63 19 -20 //srect 5 -- /multi //fp set1 -63 19 -20 //srect z 5 -- /multi //fp set1 -63 19 -20 //srect a z 5 -- /multi //fp set1 -63 19 -20 //srect z a 5 -- /multi //fp set1 -63 19 -20 //srect -z 5 -- /multi //fp set1 -63 19 -20 //srect a -x 5 -- /multi //fp set1 -63 19 -20 //srect -x -a 5 -- lua vec = Vector3.new(15,-12,17); vec["len"] = 5; vec.get = true; vec2 = Vector3.new(1,1,1) + vec; print(vec2.x,vec2.y,vec2.z,vec2.len)