local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 --- -- @module worldeditadditions --- Fill caves command. Fills underneath non-air nodes in the defined region. -- @param pos1 Vector3 pos1 of the defined region to fill caves in. -- @param pos2 Vector3 pos2 of the defined region to fill caves in. -- @param node_name string The name of the node to replace air nodes with. Should have been already normalised, as with all other worldeditadditions.* functions. -- @returns bool,{replaced=number} 1. Whether the fill caves operation was successful or not. -- 2. A table of statistics about the operation. Currently the only key in this table is `replaced`, which is the number of (air-like) nodes that were replaced during the operation. function worldeditadditions.fillcaves(pos1, pos2, node_name) pos1, pos2 = Vector3.sort(pos1, pos2) -- pos2 will always have the highest co-ordinates now -- Fetch the nodes in the specified area local manip, area = worldedit.manip_helpers.init(pos1, pos2) local data = manip:get_data() local node_id_replace = minetest.get_content_id(node_name) local node_id_ignore = minetest.get_content_id("ignore") -- minetest.log("action", "pos1: " .. pos1) -- minetest.log("action", "pos2: " .. pos2) -- z y x is the preferred loop order, but that isn't really possible here local changes = { replaced = 0 } for z = pos2.z, pos1.z, -1 do for x = pos2.x, pos1.x, -1 do local is_first_node_in_col = true local prev_is_air = false local found_toplayer = false for y = pos2.y, pos1.y, -1 do local i = area:index(x, y, z) local is_air = wea_c.is_airlike(data[i]) or wea_c.is_liquidlike(data[i]) local is_ignore = data[i] == node_id_ignore -- If the previous node was air and this one isn't, then we've found the top level if prev_is_air and not is_air then found_toplayer = true elseif is_first_node_in_col and not is_air then found_toplayer = true elseif found_toplayer and is_air and not is_ignore then -- We've found the top layer already and this node is air, -- so we should fill it in data[i] = node_id_replace changes.replaced = changes.replaced + 1 end is_first_node_in_col = false prev_is_air = is_air end end end -- Save the modified nodes back to disk & return worldedit.manip_helpers.finish(manip, data) return true, changes end