-- ██ ██ █████ ██ ██ ███████ -- ██ ██ ██ ██ ██ ██ ██ -- ██ █ ██ ███████ ██ ██ ███████ -- ██ ███ ██ ██ ██ ██ ██ ██ -- ███ ███ ██ ██ ███████ ███████ ███████ --- Creates vertical walls on the inside of the defined region. -- @apipath worldeditadditions.walls -- @param pos1 Vector Position 1 of the defined region, -- @param pos2 Vector Position 2 of the defined region. -- @param node_name string The name of the node to use to create the walls with. -- @param thickness number? The thickness of the walls to create. Default: 1 function worldeditadditions.walls(pos1, pos2, node_name, thickness) pos1, pos2 = worldedit.sort_pos(pos1, pos2) if not thickness then thickness = 1 end -- pos2 will always have the highest co-ordinates now -- Fetch the nodes in the specified area local manip, area = worldedit.manip_helpers.init(pos1, pos2) local data = manip:get_data() local node_id = minetest.get_content_id(node_name) -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array) local count_replaced = 0 for z = pos2.z, pos1.z, -1 do for y = pos2.y, pos1.y, -1 do for x = pos2.x, pos1.x, -1 do if math.abs(x - pos1.x) < thickness or math.abs(x - pos2.x) < thickness or math.abs(z - pos1.z) < thickness or math.abs(z - pos2.z) < thickness then data[area:index(x, y, z)] = node_id count_replaced = count_replaced + 1 end end end end -- Save the modified nodes back to disk & return worldedit.manip_helpers.finish(manip, data) return true, count_replaced end