# WorldEditAdditions Changelog It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions. Note to self: See the bottom of this file for the release template text. ## v1.15: The untitled update (unreleased) - Added the optional argument `all` to [`//unmark`](https://worldeditadditions.mooncarrot.space/Reference/#unmark) - Added a (rather nuclear) fix (attempt 4) at finally exterminating all zombie region marker walls forever - This is not a hotfix to avoid endless small releases fixing the bug, as it's clear it's much more difficult to fix on all systems than initially expected - Added [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply), a generalisation of [`//airapply`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) that works with a defined list of nodes. Check out [the reference](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply) - it has some cool tricks to it! (thanks for suggesting, @kliv91 from the Discord server!) ## v1.14.5: The multipoint update, hotfix 5 (1st August 2023) - Fix a bug where creative players in survival couldn't punch out position markers - Added [`//listentities`](https://worldeditadditions.mooncarrot.space/Reference/#listentities), which lists all currently loaded `ObjectRef`s. This is intended for debugging mods - thanks to @Zughy in #103 ## v1.14.4: The multipoint update, hotfix 4 (31st July 2023) - When any segment of the marker wall is punched, unmark the entire wall - thanks to @Zughy in #102 ## v1.14.3: The multipoint update, hotfix 3 (18th July 2023) - Fix regions not remembering their state and being unresettable ## v1.14.2: The multipoint update, hotfix 2 (15th July 2023) - Fix crash in `//subdivide`, again due to the new position system ## v1.14.1: The multipoint update, hotfix 1 (12th July 2023) - Fix issue #100, which caused a crash as `//pos1` and `//pos2` allowed non-integer positions to be set ## v1.14: The multipoint update (11th July 2023) - Add `//dome+`, which allows you to change the direction the dome is pointing in, and also create multiple domes at once - Add `//metaball`, which renders 2 or more [metaballs](https://en.wikipedia.org/wiki/Metaballs) in Minetest - Significant backend refactoring to tidy things up - Add new multi-point selection wand ![A picture of the multi-point wand](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/main/worldeditadditions_farwand/textures/worldeditadditions_multiwand.png) to select many points at once. - Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands. - Is backwards compatible with regular WorldEdit wands and tools, as WorldEditAdditions keeps the new positioning system in sync with WorldEdit's. - The new multipoint wand required this as a prerequisite - Add [`//pos`](https://worldeditadditions.mooncarrot.space/Reference/#pos), for setting any numbered point (i.e. not just pos1 and pos2, but pos3 and beyond) - Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)** - Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)** - [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy), [`//move+`](https://worldeditadditions.mooncarrot.space/Reference/#move): - Added support for integrated `airapply` mode, which replaces nodes at the target only if they are air - append `airapply`/`aa` to the command to use - Respect node rotation (i.e. param2) when copying/moving - Override `//move` and `//copy` by default ### Bugfixes and changes - Migrate from `depends.txt` to `mod.conf` - Cloud wand: fix typo in item description. - Commands that modify the terrain now ignore liquids - `//sculpt`: - Fix undefined `default` brush - Change defaults to `circle`, `height=1`, and `brushsize=8`. - Change argument ordering to put `height` after `brushsize` instead of the other way around - `//hollow`: Fix safe region bug - Make `//pos1`, `//1`, `//pos2`, `//2`, `//mark`, `//unmark`, and `//reset` aware of the new WEA positioning system ## v1.13: The transformational update (2nd January 2022) - Add [`//sfactor`](https://worldeditadditions.mooncarrot.space/Reference/#sfactor) (_selection factor_) - Selection Tools by @VorTechnix are finished for now. - Add [`//mface`](https://worldeditadditions.mooncarrot.space/Reference/#mface) (_measure facing_), [`//midpos`](https://worldeditadditions.mooncarrot.space/Reference/#midpos) (_measure middle position_), [`//msize`](https://worldeditadditions.mooncarrot.space/Reference/#msize) (_measure size_), [`//mtrig`](#mtrig) (_measure trigonometry_) - Measuring Tools implemented by @VorTechnix. - Add [`//airapply`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) for applying commands only to air nodes in the defined region - Add [`//wcorner`](https://worldeditadditions.mooncarrot.space/Reference/#wcorner) (_wireframe corners_), [`//wbox`](https://worldeditadditions.mooncarrot.space/Reference/#wbox) (_wireframe box_), [`//wcompass`](https://worldeditadditions.mooncarrot.space/Reference/#wcompass) (_wireframe compass_) - Wireframes implemented by @VorTechnix. - Add [`//for`](https://worldeditadditions.mooncarrot.space/Reference/#for) for executing commands while changing their arguments - Implemented by @VorTechnix. - Add [`//sshift`](https://worldeditadditions.mooncarrot.space/Reference/#sshift) (_selection shift_) - WorldEdit cuboid manipulator replacements implemented by @VorTechnix. - Add [`//noise2d`](https://worldeditadditions.mooncarrot.space/Reference/#noise2d) for perturbing terrain with multiple different noise functions - Add [`//noiseapply2d`](https://worldeditadditions.mooncarrot.space/Reference/#noiseapply2d) for running commands on columns where a noise value is over a threshold - Add [`//ellipsoid2`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoid2) which creates an ellipsoid that fills the defined region - Add [`//spiral2`](https://worldeditadditions.mooncarrot.space/Reference/#spiral2) for creating both square and circular spirals - Add [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy) for copying a defined region across multiple axes at once - Add [`//move+`](https://worldeditadditions.mooncarrot.space/Reference/#move) for moving a defined region across multiple axes at once - Add [`//sculpt`](https://worldeditadditions.mooncarrot.space/Reference/#sculpt) and [`//sculptlist`](https://worldeditadditions.mooncarrot.space/Reference/#sculptlist) for sculpting terrain using a number of custom brushes. - Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved] - Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting - [`//layers`](https://worldeditadditions.mooncarrot.space/Reference/#layers): Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/)) - [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal): Add optional node list constraint - [`//walls`](https://worldeditadditions.mooncarrot.space/Reference/#walls): Add optional thickness argument - [`//sstack`](https://worldeditadditions.mooncarrot.space/Reference/#sstack): Add human-readable approx volumes of regions in the selection stack ### Bugfixes - `//floodfill`: Fix crash caused by internal refactoring of the `Queue` data structure - `//spop`: Fix wording in displayed message - Sapling alias compatibility: - Correct alias of `default:sapling` from `oak` to `apple` (since it produces apples) - `moretrees:apple_tree_sapling_ongen` from `apple` to `apple_moretrees` - Add `plum` → `plumtree:sapling` - Add `holly` ⇒ `hollytree:sapling` - `//replacemix`: Improve error handling to avoid crashes (thanks, Jonathon for reporting via Discord!) - Cloud wand: Improve chat message text - Fix `bonemeal` mod detection to look for the global `bonemeal`, not whether the `bonemeal` mod name has been loaded - `//bonemeal`: Fix argument parsing - `//walls`: Prevent crash if no parameters are specified by defaulting to `dirt` as the replace_node - `//maze`, `//maze3d`: - Fix generated maze not reaching the very edge of the defined region - Fix crash if no arguments are specified - Fix automatic seed when generating many mazes in the same second (e.g. with `//for`, `//many`) - `//convolve`: Fix those super tall pillars appearing randomly - cloud wand: improve feedback messages sent to players - `//forest`: Update sapling aliases for `bamboo` → `bambo:sprout` instead of `bamboo:sapling` ## v1.12: The selection tools update (26th June 2021) - Add `//spush`, `//spop`, and `//sstack` - Add `//srect` (_select rectangle_), `//scol` (_select column_), `//scube` (_select cube_) - thanks, @VorTechnix! - Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_) - thanks, @VorTechnix! - Add `//smake` (_selection make_) - thanks, @VorTechnix! - Significantly refactored backend utility functions (more to come in future updates) - Add new universal chance parsing - Any `` can now either be a 1-in-N number (e.g. `4`, `10`), or a percentage chance (e.g. `50%`, `10%`). - Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places - `//torus`, `//hollowtorus`: Add optional new axes - `//torus`, `//ellipsoid`: Add optional hollow keyword - @VorTechnix - `//multi`: Add curly brace syntax for nesting command calls ([more information](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#multi-command_a-command_b-command_c-)) - `//erode`: Add new `river` erosion algorithm for filling in potholes and removing pillars ### Bugfixes - `//bonemeal`: Try bonemealing everything that isn't an air block (#49) - `//overlay`: Don't place nodes above water - `//multi`: Improve resilience by handling some edge cases - `//layers`: Fix crash due to outdated debug code - `//erode`/snowballs: Fix assignment to undeclared variable - `//floodfill`: Fix error handling ## v1.11: The big data update (25th January 2021) - Add `//scale` (currently **experimental**) - Scale operations that scale up and down at the same time are split into 2 separate operations automatically (scaling up is always performed first) - `//count`: Make numbers human-readable - Tip: Use a monospace font for the chat window, and the columns will be aligned! - Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit) - `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions) - `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks - `//subdivide`: Fix performance & memory usage issues - Fix passing arguments to the command being executed - If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know - Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk) - `//many` can now be used with commands with no arguments. - `//conv`, `//erode`, `//fillcaves`: Treat liquids as air - Add new [cloud wand](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#cloud-wand) - `//conv`, `//erode`: Minor refactoring to improve code clarity ## v1.10: The tidyup update (16th January 2021) - `//maze`: Fix some parts of generated mazes staying solid - `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output) - `//many`: Improve format of progress messages, add ETA - `//subdivide`: Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk - This will ensure that `//subdivide`ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut`? Now you can! :D - Add `//line` for drawing simple lines ## v1.9: The Nature Update (20th September 2020) - Add `//many` for executing a command many times in a row - Add **experimental** `//erode` command - Add `//fillcaves` command - fills in all air nodes beneath non air-nodes - Add `//forest` command for quickly generating forests, and `//saplingaliases` to compliment it - Add `//ellipsoidapply`: Like `//cubeapply`, but clips the result to an ellipsoid that is the size of the defined region. - Fix some minor bugs and edge cases - `//subdivide`: Print status update when completing the last chunk - `//count`: Optimise by removing nested `for` loops ## v1.8: The Quality of Life Update (17th July 2020) - Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms`) - Far wand: Notify player when setting pos1 and pos2 - Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()`) - Add _experimental_ `//subdivide` command - Attempt to fix a crash on startup due to a dependency issue (#21) ## v1.7: The Terrain Update! (21st June 2020) - Added `//layers` (like WorldEdit for Minecraft's `//naturalize`) - Added `//convolve` (advanced terrain smoothing inspired by image editors) - Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks) [/list] ## Release text template The text below is used as a template when making releases. -------- INTRO See below the changelog for instructions on how to update. CHANGELOG HERE ## Updating Updating depends on how you installed WorldEditAdditions. - UI in Minetest: There should be an update button for you to click in the mod menu - ContentDB: Download the latest update from [here](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/) - Git: `cd` to the WorldEditAdditions directory and run `git pull` (**Important:** Recently, WorldEditAdditions changed the default branch from `master` to `main`. If you're updating from before then, you'll need to re-clone the mod or else do some git-fu) After installing the update, don't forget to restart your client and / or server. --------