local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████ -- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ ███████ ███████ ██ --- Puts a node at each corner of selection box. -- @param pos1 Vector3 The 1st position defining the WorldEdit selection -- @param pos2 Vector3 The 2nd positioon defining the WorldEdit selection -- @param node string Name of the node to place function worldeditadditions.corner_set(pos1, pos2, node) -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array) local counts = {replaced = 0} for i, z in pairs({pos1.z, pos2.z}) do for j, y in pairs({pos1.y, pos2.y}) do for k, x in pairs({pos1.x, pos2.x}) do minetest.set_node(Vector3.new(x, y, z), {name = node}) counts.replaced = counts.replaced + 1 end end end return true, counts.replaced end