local wea_c = worldeditadditions_core local wea = worldeditadditions local Vector3 = wea_c.Vector3 -- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ █████ ██████ ██ ███████ ████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██ worldeditadditions_core.register_command("overlay", { params = " [] [] [ []] ...", description = "Places in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with . Optionally supports a mix of nodes and chances, as in //mix and //replacemix.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) local success, node_list = wea_c.parse.weighted_nodes( wea_c.split_shell(params_text) ) return success, node_list end, nodes_needed = function(name) -- //overlay only modifies up to 1 node per column in the selected region local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name]) return (pos2.x - pos1.x) * (pos2.y - pos1.y) end, func = function(name, node_list) local start_time = wea_c.get_ms_time() local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name]) local changes = wea.overlay( pos1, pos2, node_list ) local time_taken = wea_c.get_ms_time() - start_time minetest.log("action", name .. " used //overlay at " .. pos1 .. " - "..pos2..", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s") return true, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. wea_c.format.human_time(time_taken) end })