local wea_c = worldeditadditions_core local wea = worldeditadditions local Vector3 = wea_c.Vector3 -- ██████ ██████ ██ ██ ███ ██ ████████ -- ██ ██ ██ ██ ██ ████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ██████ ██████ ██ ████ ██ worldeditadditions_core.register_command("count", { params = "", description = "Counts all the nodes in the defined region.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) return true end, nodes_needed = function(name) -- We don't actually modify anything, but without returning a -- number here safe_region doesn't work return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) end, func = function(name) local start_time = wea_c.get_ms_time() local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name]) local success, counts, total = wea.count( pos1, pos2, true ) if not success then return success, counts end local result = wea_c.format.make_ascii_table(counts).."\n".. string.rep("=", 6 + #tostring(total) + 6).."\n".. "Total "..total.." nodes\n" local time_taken = wea_c.get_ms_time() - start_time minetest.log("action", name.." used //count at "..pos1.." - "..pos2..", counting "..total.." nodes in "..wea_c.format.human_time(time_taken)) return true, result end })