local weac = worldeditadditions_core local Vector3 = weac.Vector3 local function do_set(name, i) local player = minetest.get_player_by_name(name) local addend = Vector3.new(0,1,0) -- Add one on the y axis weac.pos.set(name, i, Vector3.floor(player:get_pos()) + addend) end local function do_set1(name, params_text) do_set(name, 1) end local function do_set2(name, params_text) do_set(name, 2) end if minetest.registered_chatcommands["/pos1"] then minetest.override_chatcommand("/pos1", { params = "", description = "Sets pos1 to the current position of the calling player.", func = do_set1 }) else minetest.register_chatcommand("/pos1", { params = "", description = "Sets pos1 to the current position of the calling player.", privs = { worldedit = true }, func = do_set1 }) end if minetest.registered_chatcommands["/pos2"] then minetest.override_chatcommand("/pos2", { params = "", description = "Sets pos2 to the current position of the calling player.", func = do_set2 }) else minetest.register_chatcommand("/pos2", { params = "", description = "Sets pos2 to the current position of the calling player.", privs = { worldedit = true }, func = do_set2 }) end minetest.register_chatcommand("//pos", { params = "", description = "Sets position to the current position of the calling player.", privs = { worldedit = true }, func = function(name, params_text) local i = tonumber(params_text) if type(i) ~= "number" then worldedit.player_notify(name, "Error: Invalid index number given.") return end i = math.floor(i) do_set(name, i) end })