--- WorldEditAdditions-ChatCommands -- @module worldeditadditions_commands -- @release 0.1 -- @copyright 2018 Starbeamrainbowlabs -- @license Mozilla Public License, 2.0 -- @author Starbeamrainbowlabs worldeditadditions_commands = {} local we_c = worldeditadditions_commands we_c.modpath = minetest.get_modpath("worldeditadditions_commands") dofile(we_c.modpath.."/multi.lua") -- We no longer need our own implementation of safe_region thanks to @sfan5's -- suggestion in issue #5 - yay! -- we_c.safe_region, we_c.check_region, we_c.reset_pending -- = dofile(we_c.modpath.."/safe.lua") dofile(we_c.modpath.."/commands/floodfill.lua") dofile(we_c.modpath.."/commands/overlay.lua") dofile(we_c.modpath.."/commands/layers.lua") dofile(we_c.modpath.."/commands/ellipsoid.lua") dofile(we_c.modpath.."/commands/torus.lua") dofile(we_c.modpath.."/commands/walls.lua") dofile(we_c.modpath.."/commands/maze.lua") dofile(we_c.modpath.."/commands/replacemix.lua") dofile(we_c.modpath.."/commands/convolve.lua") dofile(we_c.modpath.."/commands/count.lua") -- Don't registry the //bonemeal command if the bonemeal mod isn't present if minetest.get_modpath("bonemeal") then dofile(we_c.modpath.."/commands/bonemeal.lua") else minetest.log("action", "[WorldEditAdditions] bonemeal mod not detected: //bonemeal command not registered (if you see this message and you're using an alternative mod that provides bonemeal, please get in touch by opening an issue)") end