local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ██████ ██████ ██ ██████ ██ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ██████ ███████ ██████ ██████ ██████ minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if name ~= "" and wea.add_pos[name] ~= nil then if wea.add_pos[name] > 0 then wea.selection.add_point(name, pos) wea.add_pos[name] = wea.add_pos[name] - 1 wea_c.notify.info(name, "You have "..wea.add_pos[name].." nodes left to punch") else wea.add_pos[name] = nil end end end) worldeditadditions_core.register_command("scloud", { params = "<0-6|stop|reset>", description = "Set and add to WorldEdit region by punching up to six nodes that define the maximums of your target", privs = {worldedit=true}, parse = function(param) return true, param end, func = function(name, param) local que = tonumber(param) if que then if que > 0 then wea.add_pos[name] = que < 7 and que or 6 return true, "create or add to selection by punching "..wea.add_pos[name].." nodes" else wea.add_pos[name] = nil return true, "0 nodes to punch: operation canceled" end elseif param == "stop" then wea.add_pos[name] = nil return true, "selection operation stopped" elseif param == "reset" then wea.add_pos[name] = nil wea.selection.clear_points(name) return true, "selection cleared" else return false, (param == "" and "no input" or "invalid input: '"..param.."'").."! Allowed params are: 0-6, stop, or reset" end end, })