-- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████ -- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ ███████ ███████ ██ --- Puts a node at each corner of selection box. -- @param {Position} pos1 The 1st position defining the WorldEdit selection -- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection -- @param {string} node Name of the node to place function worldeditadditions.corner_set(pos1,pos2,node) -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array) local counts = { replaced = 0 } for i,z in pairs({pos1.z,pos2.z}) do for j,y in pairs({pos1.y,pos2.y}) do for k,x in pairs({pos1.x,pos2.x}) do minetest.set_node(vector.new(x,y,z), {name=node}) counts.replaced = counts.replaced + 1 end end end return true, counts.replaced end