local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ███████ ██ ██████ ██████ ██████ ███████ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- █████ ██ ██ ██ ██ ██ ██ ██ █████ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ███████ ██████ ██████ ██████ ██ ██ ███████ ███████ worldeditadditions_core.register_command("floodfill", { params = "[ []]", description = "Floods all connected nodes of the same type starting at pos1 with (which defaults to `water_source`), in a sphere with a radius of (which defaults to 20).", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) if not params_text then params_text = "" end local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)") if found == nil then found, _, replace_node = params_text:find("([a-z:_\\-]+)") radius = 20 end if found == nil then replace_node = "default:water_source" end radius = tonumber(radius) replace_node = worldedit.normalize_nodename(replace_node) if not replace_node then return false, "Error: Invalid node name." end return true, replace_node, radius end, nodes_needed = function(name, replace_node, radius) -- Volume of a hemisphere return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2) end, func = function(name, replace_node, radius) local start_time = wea_c.get_ms_time() local pos1 = Vector3.clone(worldedit.pos1[name]) local nodes_replaced = worldeditadditions.floodfill( pos1, radius, replace_node ) local time_taken = wea_c.get_ms_time() - start_time if nodes_replaced == false then return false, "Error: The search node is the same as the replace node." end minetest.log("action", name.." used //floodfill at "..pos1..", replacing " .. nodes_replaced.." nodes in "..time_taken.."s") return true, nodes_replaced.." nodes replaced in "..wea_c.format.human_time(time_taken) end })