--- WorldEditAdditions-Core -- @module worldeditadditions_core -- @release 1.13 -- @copyright 2021 Starbeamrainbowlabs and VorTechnix -- @license Mozilla Public License, 2.0 -- @author Starbeamrainbowlabs and VorTechnix worldeditadditions_core = {} local we_c = worldeditadditions_core we_c.modpath = minetest.get_modpath("worldeditadditions_core") -- Initialze WorldEdit stuff if the WorldEdit mod is not present if not minetest.get_modpath("worldedit") then dofile(we_c.modpath.."/worldedit/init.lua") end dofile(we_c.modpath.."/register/init.lua")