--- Counts the nodes in a given area. -- @module worldeditadditions.count -- ██████ ██████ ██ ██ ███ ██ ████████ -- ██ ██ ██ ██ ██ ████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ██████ ██████ ██ ████ ██ function worldeditadditions.count(pos1, pos2) pos1, pos2 = worldedit.sort_pos(pos1, pos2) -- pos2 will always have the highest co-ordinates now -- Fetch the nodes in the specified area local manip, area = worldedit.manip_helpers.init(pos1, pos2) local data = manip:get_data() -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array) local counts = {} for z = pos2.z, pos1.z, -1 do for y = pos2.y, pos1.y, -1 do for x = pos2.x, pos1.x, -1 do local next = data[area:index(x, y, z)] if not counts[next] then counts[next] = 0 end counts[next] = counts[next] + 1 end end end local total = worldedit.volume(pos1, pos2) local results = {} for node_name, count in pairs(counts) do table.insert(results, { count, tostring(worldeditadditions.round((count / total) * 100, 2)).."%", minetest.get_name_from_content_id(node_name) }) end table.sort(results, function(a, b) return a[1] < b[1] end) -- Save the modified nodes back to disk & return -- No need to save - this function doesn't actually change anything -- worldedit.manip_helpers.finish(manip, data) return true, results, total end