-- ███████ ██████ ██████ ██ -- ██ ██ ██ ██ ██ -- ███████ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ -- ███████ ██████ ██████ ███████ worldedit.register_command("scol", { params = "[] ", description = "Set WorldEdit region position 2 at a set distance along 1 axis.", privs = {worldedit=true}, require_pos = 1, parse = function(params_text) local wea = worldeditadditions local find = wea.split(params_text, "%s", false) local ax1, len = find[1], find[table.maxn(find)] -- If ax1 is bad set to player facing dir if ax1 == len or not ax1:match('[xyz]') then ax1 = "get" else ax1 = { wea.getsign(ax1), ax1:gsub('[^xyz]', ''):sub(1, 1) } end len = tonumber(len) -- If len == nill cancel the operation if len == nil then return false, "No length specified." end return true, ax1, len end, func = function(name, axis1, len) if axis1 == "get" then ax1, dir = worldedit.player_axis(name) axis1 = {dir,ax1} end local p2 = vector.new(worldedit.pos1[name]) p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1] worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to " .. minetest.pos_to_string(p2) end, }) -- Tests -- /multi //fp set1 -63 19 -20 //scol 5 -- lua print(worldedit.player_axis(myname)) -- tonumber(('y1'):gsub('[xyz]',''):sub(1,2))