local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 --- Scales the defined region by the given scale factor in the given anchors. -- Scale factor vectors containing both scale up and scale down operations are -- split into 2 different scale operations automatically. -- Scale up operations are always performed before scale down operations to -- preserve detail. If performance is important, you should split the scale -- operations up manually! -- @param pos1 Vector Position 1 of the defined region, -- @param pos2 Vector Position 2 of the defined region. -- @param scale Vector The scale factor - as a vector - by which to scale (values between -1 and 1 are considered a scale down operation). -- @param anchor Vector The anchor to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and negative z directions. -- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead. function worldeditadditions.scale(pos1, pos2, scale, anchor) pos1, pos2 = Vector3.sort(pos1, pos2) if scale.x == 0 or scale.y == 0 or scale.z == 0 then return false, "A component of the scale factoro was 0." end local scale_down = Vector3.new(1, 1, 1) local scale_up = Vector3.new(1, 1, 1) if scale.x > -1 and scale.x < 1 then scale_down.x = scale.x end if scale.y > -1 and scale.y < 1 then scale_down.y = scale.y end if scale.z > -1 and scale.z < 1 then scale_down.z = scale.z end if scale.x > 1 or scale.x < -1 then scale_up.x = scale.x end if scale.y > 1 or scale.y < -1 then scale_up.y = scale.y end if scale.z > 1 or scale.z < -1 then scale_up.z = scale.z end local stats_total = { updated = 0, operations = 0 } local success, stats if scale_up.x ~= 1 or scale_up.y ~= 1 or scale_up.z ~= 1 then success, stats = worldeditadditions.scale_up(pos1, pos2, scale_up, anchor) if not success then return success, stats end stats_total.updated = stats.updated stats_total.operations = stats_total.operations + 1 stats_total.scale_down = stats.scale pos1 = stats.pos1 pos2 = stats.pos2 end if scale_down.x ~= 1 or scale_down.y ~= 1 or scale_down.z ~= 1 then success, stats = worldeditadditions.scale_down(pos1, pos2, scale_down, anchor) if not success then return success, stats end stats_total.updated = stats_total.updated + stats.updated stats_total.operations = stats_total.operations + 1 pos1 = stats.pos1 pos2 = stats.pos2 end pos1, pos2 = Vector3.sort(pos1, pos2) stats_total.pos1 = pos1 stats_total.pos2 = pos2 return true, stats_total end