--- -- @module worldeditadditions_core -- WARNING: safe_region MUST NOT be imported more than once, as it defines chat commands. If you want to import it again elsewhere, check first that multiple dofile() calls don't execute a file more than once. local wea_c = worldeditadditions_core local safe_region = dofile(wea_c.modpath.."/core/safe_region.lua") local human_size = wea_c.format.human_size -- TODO: Reimplement worldedit.player_notify(player_name, msg_text) local function run_command_stage2(player_name, func, parse_result) local success, result_message = func(player_name, wea_c.table.unpack(parse_result)) if result_message then -- TODO: If we were unsuccessfull, then colour the message red worldedit.player_notify(player_name, result_message) end end --- Runs a command with the given name and options for the given player. -- @param cmdname string The name of the command to run. -- @param options table The table of options associated with the command. See worldeditadditions_core.register_command for more information. -- @param player_name string The name of the player to execute the command for. -- @param paramtext string The unparsed argument string to pass to the command when executing it. local function run_command(cmdname, options, player_name, paramtext) if options.require_pos > 0 and not worldedit.pos1[player_name] and not wea_c.pos.get1(player_name) then worldedit.player_notify(player_name, "Error: pos1 must be selected to use this command.") return false end if options.require_pos > 1 and not worldedit.pos2[player_name] and not wea_c.pos.get2(player_name) then worldedit.player_notify(player_name, "Error: Both pos1 and pos2 must be selected (together making a region) to use this command.") return false end local pos_count = wea_c.pos.count(player_name) if options.require_pos > 2 and pos_count < options.require_pos then worldedit.player_notify(player_name, "Error: At least "..options.require_pos.."positions must be defined to use this command, but you only have "..pos_count.." defined (try using the multiwand).") return false end local parse_result = { options.parse(paramtext) } local success = table.remove(parse_result, 1) if not success then worldedit.player_notify(player_name, tostring(parse_result[1]) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)") return false end if options.nodes_needed then local potential_changes = options.nodes_needed(player_name, wea_c.table.unpack(parse_result)) if type(potential_changes) ~= "number" then worldedit.player_notify(player_name, "Error: The command '"..cmdname.."' returned a "..type(potential_changes).." instead of a number when asked how many nodes might be changed. Abort. This is a bug.") return end local limit = wea_c.safe_region_limit_default if wea_c.safe_region_limits[player_name] then limit = wea_c.safe_region_limits[player_name] end if type(potential_changes) == "string" then worldedit.player_notify(player_name, "/"..cmdname.." "..paramtext.." "..potential_changes..". Type //y to continue, or //n to cancel (in this specific situation, your configured limit via the //saferegion command does not apply).") elseif potential_changes > limit then worldedit.player_notify(player_name, "/"..cmdname.." "..paramtext.." may affect up to "..human_size(potential_changes).." nodes. Type //y to continue, or //n to cancel (see the //saferegion command to control when this message appears).") safe_region(player_name, cmdname, function() run_command_stage2(player_name, options.func, parse_result) end) else run_command_stage2(player_name, options.func, parse_result) end else run_command_stage2(player_name, options.func, parse_result) end end return run_command