--- Copies a region to another location, potentially overwriting the exiting region. -- @module worldeditadditions.copy local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ███ ███ ██████ ██ ██ ███████ -- ████ ████ ██ ██ ██ ██ ██ -- ██ ████ ██ ██ ██ ██ ██ █████ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██████ ████ ███████ function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_pos2, airapply) --- -- 0: Preamble --- if airapply == nil then airapply = false end source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2) target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2) local offset = source_pos1:subtract(target_pos1) -- {source,target}_pos2 will always have the highest co-ordinates now local node_id_air = minetest.get_content_id("air") -- Fetch the nodes in the source area local manip_source, area_source = worldedit.manip_helpers.init(source_pos1, source_pos2) local data_source = manip_source:get_data() -- Fetch a manip for the target area local manip_target, area_target = worldedit.manip_helpers.init(target_pos1, target_pos2) local data_target = manip_target:get_data() --- -- 1: Perform Copy --- -- z y x is the preferred loop order (because CPU cache, since then we're iterating linearly through the data array backwards. This only holds true for little-endian machines however) for z = source_pos2.z, source_pos1.z, -1 do for y = source_pos2.y, source_pos1.y, -1 do for x = source_pos2.x, source_pos1.x, -1 do local source = Vector3.new(x, y, z) local source_i = area_source:index(x, y, z) local target = source:subtract(offset) local target_i = area_target:index(target.x, target.y, target.z) local should_replace = true if airapply then should_replace = wea_c.is_airlike(data_target[target_i]) end if should_replace then data_target[target_i] = data_source[source_i] end end end end -- Save the modified nodes back to disk & return -- Note that we save the source region *first* to avoid issues with overlap -- BUG: Voxel Manipulators cover a larger area than the source area if the target position is too close the to the source, then the source will be overwritten by the target by accident. -- Potential solution: -- 1. Grab source & target -- 2. Perform copy → target -- 3. Save target -- 4. Re-grab source -- 5. Zero out source, but avoiding touching any nodes that fall within target -- 6. Save source --- -- 2: Save target --- worldedit.manip_helpers.finish(manip_target, data_target) --- -- 3: Re-grab source --- manip_source, area_source = worldedit.manip_helpers.init(source_pos1, source_pos2) data_source = manip_source:get_data() --- -- 4: Zero out source, but avoiding touching any nodes that fall within target --- for z = source_pos2.z, source_pos1.z, -1 do for y = source_pos2.y, source_pos1.y, -1 do for x = source_pos2.x, source_pos1.x, -1 do local source = Vector3.new(x, y, z) local source_i = area_source:index(x, y, z) local target = source:subtract(offset) local target_i = area_target:index(target.x, target.y, target.z) if not source:is_contained(target_pos1, target_pos2) then data_source[source_i] = node_id_air end end end end --- -- 5: Save source --- worldedit.manip_helpers.finish(manip_source, data_source) --- -- 6: Finish up and return --- return true, worldedit.volume(target_pos1, target_pos2) end