local we_c = worldeditadditions_commands local function parse_params_maze(params_text, is_3d) if not params_text then return false, "No arguments specified" end local parts = worldeditadditions.split(params_text, "%s+", false) local replace_node = parts[1] local seed = os.time() local path_length = 2 local path_width = 1 local path_depth = 1 local param_index_seed = 4 if is_3d then param_index_seed = 5 end if #parts >= 2 then path_length = tonumber(parts[2]) end if #parts >= 3 then path_width = tonumber(parts[3]) end if #parts >= 4 and is_3d then path_depth = tonumber(parts[4]) end if #parts >= param_index_seed then seed = tonumber(parts[param_index_seed]) if not seed then return false, "Error: Invalid seed value (seeds may only be integers)." end end replace_node = worldedit.normalize_nodename(replace_node) if not replace_node then return false, "Error: Invalid node name for replace_node" end if not path_length or path_length < 1 then return false, "Error: Invalid path length (it must be a positive integer)" end if not path_width or path_width < 1 then return false, "Error: Invalid path width (it must be a positive integer)" end if not path_depth or path_depth < 1 then return false, "Error: Invalid path depth (it must be a positive integer)" end -- We unconditionally math.floor here because when we tried to test for it directly it was unreliable return true, replace_node, seed, math.floor(path_length), math.floor(path_width), math.floor(path_depth) end -- ███ ███ █████ ███████ ███████ -- ████ ████ ██ ██ ███ ██ -- ██ ████ ██ ███████ ███ █████ -- ██ ██ ██ ██ ██ ███ ██ -- ██ ██ ██ ██ ███████ ███████ worldedit.register_command("maze", { params = " [ [ []]]", description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) local success, replace_node, seed, path_length, path_width = parse_params_maze(params_text, false) return success, replace_node, seed, path_length, path_width end, nodes_needed = function(name) -- Note that we could take in additional parameters from the return value of parse (minue the success bool there), but we don't actually need them here return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) end, func = function(name, replace_node, seed, path_length, path_width) local start_time = worldeditadditions.get_ms_time() local replaced = worldeditadditions.maze2d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed, path_length, path_width) local time_taken = worldeditadditions.get_ms_time() - start_time minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. " - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s") return true, replaced .. " nodes replaced in " .. worldeditadditions.human_time(time_taken) end }) -- ███ ███ █████ ███████ ███████ ██████ ██████ -- ████ ████ ██ ██ ███ ██ ██ ██ ██ -- ██ ████ ██ ███████ ███ █████ █████ ██ ██ -- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██ -- ██ ██ ██ ██ ███████ ███████ ██████ ██████ worldedit.register_command("maze3d", { params = " [ [ [ []]]]", description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).", privs = { worldedit = true }, requre_pos = 2, parse = function(params_text) local values = {parse_params_maze(params_text, true)} return unpack(values) end, nodes_needed = function(name) return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) end, func = function(name, replace_node, seed, path_length, path_width, path_depth) local start_time = worldeditadditions.get_ms_time() local replaced = worldeditadditions.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed, path_length, path_width, path_depth) local time_taken = worldeditadditions.get_ms_time() - start_time minetest.log("action", name .. " used //maze3d at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. " - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s") return true, replaced .. " nodes replaced in " .. worldeditadditions.human_time(time_taken) end })