local wea_c = worldeditadditions_core local Vector3 = worldeditadditions.Vector3 -- ███████ ███████ ██ ██ ██ ███████ ████████ -- ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ███████ ██ █████ ██ -- ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ██ ██ ██ ██ ██ worldeditadditions_core.register_command("sshift", { params = "", description = "Shift the WorldEdit region in 3 dimensions.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) local ret = wea_c.split(params_text) if #ret < 1 then return false, "Error: No params found!" else return true, ret end end, func = function(name, params_text) local facing = wea_c.player_dir(name) local vec, err = wea_c.parse.directions(params_text, facing, true) if not vec then return false, err end local pos1 = vec:add(wea_c.pos.get(name, 1)) local pos2 = vec:add(wea_c.pos.get(name, 2)) wea_c.pos.set_all(name, {pos1, pos2}) return true, "Position 1 to "..pos1..", Position 2 to "..pos2 end, }) -- Tests -- //srel front 5 left 3 y 2