--- Executes multiple worldedit commands in sequence. -- @module worldeditadditions.multi -- explode(seperator, string) -- From http://lua-users.org/wiki/SplitJoin local function explode(delim, str) local ll, is_done local delim_length = string.len(delim) ll = 0 is_done = false return function() if is_done then return end local result = nil local loc = string.find(str, delim, ll, true) -- find the next d in the string if loc ~= nil then -- if "not not" found then.. result = string.sub(str, ll, loc - 1) -- Save it in our array. ll = loc + delim_length -- save just after where we found it for searching next time. else result = string.sub(str, ll) -- Save what's left in our array. is_done = true end return result end end -- From http://lua-users.org/wiki/StringTrim local function trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end local function step(params) local start_time = worldeditadditions.get_ms_time() local full_cmd = params.cmd_name.." "..params.args worldedit.player_notify(params.name, "[ many ] [ /"..full_cmd.." ] "..(params.i + 1).." / "..params.count.." (~"..worldeditadditions.round(((params.i + 1) / params.count)*100, 2).."%)") local cmd = minetest.chatcommands[params.cmd_name] minetest.log("action", params.name.." runs "..full_cmd.." (time "..tostring(params.i).." of "..tostring(times)..")") cmd.func(params.name, params.args) params.times[#params.times + 1] = (worldeditadditions.get_ms_time() - start_time) params.i = params.i + 1 if params.i < params.count then minetest.after(0, step, params) else local total_time = (worldeditadditions.get_ms_time() - params.master_start_time) local done_message = {} table.insert(done_message, string.format("Executed '"..full_cmd.."' %d times in %s (~%s / time", #params.times, worldeditadditions.human_time(total_time), worldeditadditions.human_time( worldeditadditions.average(params.times) ) ) ) -- Don't drown the player if the command was executed many times if #params.times < 10 then local message_parts = {} for j=1,#params.times do table.insert(message_parts, worldeditadditions.human_time(params.times[j])) end table.insert(done_message, "; ") table.insert(done_message, table.concat(message_parts, ", ")) end table.insert(done_message, ")") worldedit.player_notify(params.name, table.concat(done_message, "")) end end minetest.register_chatcommand("/many", { params = " / ", description = "Executes a single chat command multiple times. The number of times to repeat the command should be specified first. The command to execute follows, and the forward slashes at the beginning thereof must be the same as if you were executing it normally. Note that this command yields with minetest.after to allow other things to happen at the same time.", privs = { worldedit = true }, func = function(name, params_text) local i = 1 -- For feedback only local master_start_time = worldeditadditions.get_ms_time() local times = {} local count, cmd_name, args = params_text:match("^(%d+)%s([^%s]+)%s(.+)$") if not count then return false, "Error: Invalid syntax" end print("[many] count", count, "cmd_name", cmd_name, "args", args) count = tonumber(count) cmd_name = trim(cmd_name):sub(2) -- Things start at 1, not 0 in Lua :-( -- Check the command we're going to execute local cmd = minetest.chatcommands[cmd_name] if not cmd then return false, "Error: "..cmd_name.." isn't a valid command." end if not minetest.check_player_privs(name, cmd.privs) then return false, "Your privileges are insufficient to run that command." end step({ master_start_time = master_start_time, count = count, i = 0, times = {}, cmd_name = cmd_name, args = args, name = name }) end })