-- ███████ ██████ ██ ██ ██████ ███████ -- ██ ██ ██ ██ ██ ██ ██ -- ███████ ██ ██ ██ ██████ █████ -- ██ ██ ██ ██ ██ ██ ██ -- ███████ ██████ ██████ ██████ ███████ local wea = worldeditadditions worldeditadditions_core.register_command("scube", { params = "[ [ []]] ", description = "Set WorldEdit region position 2 at a set distance along 3 axes.", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) local vec, tmp = vector.new(0, 0, 0), {} local find = wea.split(params_text, "%s", false) local ax1, ax2, ax3 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1), (tostring(find[3]):match('[xyz]') or "g"):sub(1,1) local sn1, sn2, sn3, len = wea.getsign(find[1]), wea.getsign(find[2]), wea.getsign(find[3]), find[table.maxn(find)] tmp.len = tonumber(len) -- If len is nill cancel the operation if not tmp.len then return false, "No length specified." end -- If axis is bad send "get" order if ax1 == "g" then tmp.get = true else vec[ax1] = sn1 * tmp.len end if ax2 == "g" then tmp.get = true else vec[ax2] = sn2 * tmp.len end if ax3 == "g" then tmp.get = true else vec[ax3] = sn3 * tmp.len end tmp.axes = ax1..","..ax2..","..ax3 return true, vec, tmp -- tmp carries: -- The length (len) arguement to the main function for use if "get" is invoked there -- The bool value "get" to tell the main function if it needs to populate missing information in vec -- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked end, func = function(name, vec, tmp) if tmp.get then local ax, dir = wea.player_axis2d(name) local _, left, sn = wea.axis_left(ax,dir) if not tmp.axes:find("x") then vec.x = tmp.len * (ax == "x" and dir or sn) end if not tmp.axes:find("z") then vec.z = tmp.len * (ax == "z" and dir or sn) end if not tmp.axes:find("y") then vec.y = tmp.len end end local p2 = vector.add(vec,worldedit.pos1[name]) worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to " .. minetest.pos_to_string(p2) end, }) -- Tests -- /multi //fp set1 -63 19 -20 //scube 5 -- /multi //fp set1 -63 19 -20 //scube z 5 -- /multi //fp set1 -63 19 -20 //scube a z 5 -- /multi //fp set1 -63 19 -20 //scube z a y 5 -- /multi //fp set1 -63 19 -20 //scube -z y a 5 -- /multi //fp set1 -63 19 -20 //scube z z 5 -- /lua print()