-- ███████ ██████ ██████ ██ -- ██ ██ ██ ██ ██ -- ███████ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ -- ███████ ██████ ██████ ███████ local wea = worldeditadditions worldeditadditions_core.register_command("scol", { params = "[] ", description = "Set WorldEdit region position 2 at a set distance along 1 axis.", privs = {worldedit=true}, require_pos = 1, parse = function(params_text) local vec, tmp = vector.new(0, 0, 0), {} local find = wea.split(params_text, "%s", false) local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)] tmp.len = tonumber(len) -- If len == nil cancel the operation if not tmp.len then return false, "No length specified." end -- If ax1 is bad send "get" order if ax1 == "g" then tmp.get = true else vec[ax1] = sn1 * tmp.len end return true, vec, tmp -- tmp carries: -- The length (len) arguement to the main function for use if "get" is invoked there -- The bool value "get" to tell the main function if it needs to populate missing information in vec end, func = function(name, vec, tmp) if tmp.get then local ax, dir = wea.player_axis2d(name) vec[ax] = tmp.len * dir end local p2 = vector.add(vec,worldedit.pos1[name]) worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to " .. minetest.pos_to_string(p2) end, }) -- Tests -- /multi //fp set1 -63 19 -20 //scol 5 -- lua print(worldedit.player_axis(myname)) -- tonumber(('y1'):gsub('[xyz]',''):sub(1,2))