local function parse_slope_range(text) if string.match(text, "%.%.") then -- It's in the form a..b local parts = worldeditadditions.split(text, "..", true) if not parts then return nil end if #parts ~= 2 then return false, "Error: Exactly 2 numbers may be separated by a double dot '..' (e.g. 10..45)" end local min_slope = tonumber(parts[1]) local max_slope = tonumber(parts[2]) if not min_slope then return false, "Error: Failed to parse the specified min_slope '"..tostring(min_slope).."' value as a number." end if not max_slope then return false, "Error: Failed to parse the specified max_slope '"..tostring(max_slope).."' value as a number." end -- math.rad converts degrees to radians return true, math.rad(min_slope), math.rad(max_slope) else -- It's a single value local max_slope = tonumber(text) if not max_slope then return nil end return true, 0, math.rad(max_slope) end end -- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ █████ ██████ ██ ███████ ████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██ worldeditadditions_core.register_command("layers", { params = "[] [ []] [ []] ...", description = "Replaces the topmost non-airlike nodes with layers of the given nodes from top to bottom. Like WorldEdit for MC's //naturalize command. Optionally takes a maximum or minimum and maximum slope value. If a column's slope value falls outside the defined range, then it's skipped. Default: dirt_with_grass dirt 3", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) if not params_text or params_text == "" then params_text = "dirt_with_grass dirt 3" end local parts = worldeditadditions.split_shell(params_text) local success, min_slope, max_slope if #parts > 0 then success, min_slope, max_slope = parse_slope_range(parts[1]) if success then table.remove(parts, 1) -- Automatically shifts other values down end end if not min_slope then min_slope = 0 end if not max_slope then max_slope = 180 end local node_list success, node_list = worldeditadditions.parse.weighted_nodes( parts, true ) return success, node_list, min_slope, max_slope end, nodes_needed = function(name) return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) end, func = function(name, node_list, min_slope, max_slope) local start_time = worldeditadditions.get_ms_time() local changes = worldeditadditions.layers( worldedit.pos1[name], worldedit.pos2[name], node_list, min_slope, max_slope ) local time_taken = worldeditadditions.get_ms_time() - start_time -- print("DEBUG min_slope", min_slope, "max_slope", max_slope) -- print("DEBUG min_slope", math.deg(min_slope), "max_slope", math.deg(max_slope)) minetest.log("action", name .. " used //layers at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.replaced .. " nodes and skipping " .. changes.skipped_columns .. " columns ("..changes.skipped_columns_slope.." due to slope constraints) in " .. time_taken .. "s") return true, changes.replaced .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped ("..changes.skipped_columns_slope.." due to slope constraints) in " .. worldeditadditions.format.human_time(time_taken) end })