--- WorldEditAdditions-Core -- @module worldeditadditions_core -- @release 1.13 -- @copyright 2021 Starbeamrainbowlabs and VorTechnix -- @license Mozilla Public License, 2.0 -- @author Starbeamrainbowlabs and VorTechnix -- local temp = true -- if temp then return end -- This mod isn't finished yet, so it will not be executed for now. local modpath = minetest.get_modpath("worldeditadditions_core") worldeditadditions_core = { modpath = modpath, registered_commands = {}, -- Storage for per-player node limits before safe_region kicks in. -- TODO: Persist these to disk. safe_region_limits = {}, -- The default limit for new players on the number of potential nodes changed before safe_region kicks in. safe_region_limit_default = 100000, } local wea_c = worldeditadditions_core wea_c.EventEmitter = dofile(modpath.."/utils/EventEmitter.lua") wea_c.Set = dofile(wea_c.modpath.."/utils/set.lua") wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua") wea_c.Vector3 = dofile(wea_c.modpath.."/utils/vector3.lua") wea_c.Mesh, wea_c.Face = dofile(wea_c.modpath.."/utils/mesh.lua") wea_c.Queue = dofile(wea_c.modpath.."/utils/queue.lua") wea_c.LRU = dofile(wea_c.modpath.."/utils/lru.lua") wea_c.inspect = dofile(wea_c.modpath.."/utils/inspect.lua") -- I/O compatibility layer wea_c.io = dofile(wea_c.modpath.."/utils/io.lua") wea_c.bit = dofile(wea_c.modpath.."/utils/bit.lua") wea_c.terrain = dofile(wea_c.modpath.."/utils/terrain/init.lua") local chaikin = dofile(wea_c.modpath.."/utils/chaikin.lua") wea_c.chaikin = chaikin.chaikin wea_c.lerp = chaikin.linear_interpolate dofile(wea_c.modpath.."/utils/strings/init.lua") dofile(wea_c.modpath.."/utils/format/init.lua") dofile(wea_c.modpath.."/utils/parse/init.lua") dofile(wea_c.modpath.."/utils/table/init.lua") dofile(wea_c.modpath.."/utils/numbers.lua") dofile(wea_c.modpath.."/utils/nodes.lua") dofile(wea_c.modpath.."/utils/node_identification.lua") dofile(wea_c.modpath.."/utils/raycast_adv.lua") -- For the farwand dofile(wea_c.modpath.."/utils/player.lua") -- Player info functions wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter wea_c.register_command = dofile(modpath.."/core/register_command.lua") wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua") wea_c.register_alias = dofile(modpath.."/core/register_alias.lua") wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos dofile(modpath.."/core/pos_marker_manage.lua") -- AFTER pos, entities -- Initialise WorldEdit stuff if the WorldEdit mod is not present if minetest.global_exists("worldedit") then dofile(wea_c.modpath.."/core/integrations/worldedit.lua") else dofile(wea_c.modpath.."/core/integrations/noworldedit.lua") end