local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 worldeditadditions_core.register_command("noise2d", { params = "[ []] [ []] ...]", description = "Applies 2d random noise to the terrain as a 2d heightmap in the defined region. Optionally takes an arbitrary set of key - value pairs representing parameters that control the properties of the noise and how it's applied. See the full documentation for details of these parameters and what they do.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) if not params_text then return true, {} end params_text = wea_c.trim(params_text) if params_text == "" then return true, {} end local success, map = wea_c.parse.map(params_text, wea.noise.engines.available) -- Keywords if not success then return success, map end if map.scale then map.scale = tonumber(map.scale) map.scale = Vector3.new(map.scale, map.scale, map.scale) elseif map.scalex or map.scaley or map.scalez then map.scalex = tonumber(map.scalex) or 1 map.scaley = tonumber(map.scaley) or 1 map.scalez = tonumber(map.scalez) or 1 map.scale = Vector3.new(map.scalex, map.scaley, map.scalez) end if map.offsetx or map.offsety or map.offsetz then map.offsetx = tonumber(map.offsetx) or 0 map.offsety = tonumber(map.offsety) or 0 map.offsetz = tonumber(map.offsetz) or 0 map.offset = Vector3.new(map.offsetx, map.offsety, map.offsetz) end return true, map end, nodes_needed = function(name) return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) end, func = function(name, params) local start_time = wea_c.get_ms_time() local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name]) local success, stats = wea.noise.run2d( pos1, pos2, params ) if not success then return success, stats end local time_taken = wea_c.get_ms_time() - start_time minetest.log("action", name .. " used //noise2d at " .. pos1 .. " - "..pos2..", adding " .. stats.added .. " nodes and removing " .. stats.removed .. " nodes in " .. wea_c.format.human_time(time_taken)) return true, stats.added .. " nodes added and " .. stats.removed .. " nodes removed in " .. wea_c.format.human_time(time_taken) end })