-- ███████ ██████ ███████ ██████ ████████ -- ██ ██ ██ ██ ██ ██ -- ███████ ██████ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ -- ███████ ██ ██ ███████ ██████ ██ worldedit.register_command("srect", { params = "[ []] ", description = "Set WorldEdit region position 2 at a set distance along 2 axes.", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) local wea = worldeditadditions local find = wea.split(params_text, "%s", false) local ax1, ax2, len = find[1], find[2], find[table.maxn(find)] -- If ax1 is bad set to player facing dir if ax1 == len or not ax1:match('[xyz]') then ax1 = "get" else local success, value = wea.getsign(ax1, "int") if not success then return success, value else ax1 = { value, ax1:gsub('[^xyz]', ''):sub(1, 1) } end end -- If ax2 is bad set to +y if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end local success, value = wea.getsign(ax2, "int") if not success then return success, value end ax2 = { value, ax2:gsub('[^xyz]', ''):sub(1, 1) } len = tonumber(len) -- If len == nill cancel the operation if len == nil then return false, "No length specified." end return true, ax1, ax2, len end, func = function(name, axis1, axis2, len) if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end local p2 = vector.new(worldedit.pos1[name]) p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1] p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1] worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to " .. minetest.pos_to_string(p2) end, }) -- Tests -- /multi //fp set1 -63 19 -20 //srect 5 -- /multi //fp set1 -63 19 -20 //srect z 5 -- /multi //fp set1 -63 19 -20 //srect a z 5 -- /multi //fp set1 -63 19 -20 //srect z a 5 -- /multi //fp set1 -63 19 -20 //srect -z 5 -- /multi //fp set1 -63 19 -20 //srect a -x 5 -- /multi //fp set1 -63 19 -20 //srect -x -a 5