local wea_c = worldeditadditions_core local positions_count_limit = 999 local positions = {} local function ensure_player(player_name) if player_name == nil then minetest.log("error", "[wea core:pos:ensure_player] player_name is nil") end if not positions[player_name] then positions[player_name] = {} end end --- Gets the position with the given index for the given player. -- @param player_name string The name of the player to fetch the position for. -- @param local function get_pos(player_name, i) ensure_player(player_name) return positions[player_name][i] end local function get_pos1(player_name) return get_pos(player_name, 1) end local function get_pos2(player_name) return get_pos(player_name, 2) end local function get_pos_all(player_name) ensure_player(player_name) return positions[player_name] end local function pos_count(player_name) ensure_player(player_name) return #positions[player_name] end local function set_pos(player_name, i, pos) if i > positions_count_limit then return false end ensure_player(player_name) positions[player_name][i] = pos return true end local function set_pos_all(player_name, i, pos_list) if #pos_list > positions_count_limit then return false end positions[player_name] = pos_list end local function clear(player_name) if positions[player_name] then positions[player_name] = nil end end local function pop_pos(player_name) ensure_player(player_name) if #positions[player_name] <= 0 then return nil end return table.remove(positions[player_name]) end local function push_pos(player_name, pos) ensure_player(player_name) table.insert(positions[player_name], pos) end return { get = get_pos, get1 = get_pos1, get2 = get_pos2, get_all = get_pos_all, count = pos_count, clear = clear, pop = pop_pos, push = push_pos, set = set_pos, set_all = set_pos_all, }