local wea_c = worldeditadditions_core local terrain = { make_heightmap = dofile(wea_c.modpath.."/utils/terrain/make_heightmap.lua"), calculate_normals = dofile(wea_c.modpath.."/utils/terrain/calculate_normals.lua"), calculate_slopes = dofile(wea_c.modpath.."/utils/terrain/calculate_slopes.lua"), apply_heightmap_changes = dofile(wea_c.modpath.."/utils/terrain/apply_heightmap_changes.lua") } return terrain