--- Raycasts to find a node in the direction the given player is looking. -- @param player Player The player object to raycast from. -- @param maxdist number The maximum distance to raycast. -- @param skip_liquid bool Whether to skip liquids when raycasting. -- @return position, number nil if nothing was found (or unloaded chunks were hit), or the position as an {x, y, z} table and the node id if something was found. function worldeditadditions.raycast(player, maxdist, skip_liquid) if maxdist == nil then maxdist = 100 end if skip_liquid == nil then skip_liquid = false end local look_dir = player:get_look_dir() local node_id_ignore = minetest.get_content_id("ignore") local cur_pos = {} local player_pos = player:getpos() player_pos.y = player_pos.y + 1.5 -- Calculate from the eye position for i = 1, maxdist do local j = i / 10 cur_pos.x = (look_dir.x*j) + player_pos.x cur_pos.y = (look_dir.y*j) + player_pos.y cur_pos.z = (look_dir.z*j) + player_pos.z local found_node = false local node = minetest.get_node_or_nil(cur_pos) if node ~= nil then local node_id = minetest.get_content_id(node.name) local is_air = worldeditadditions.is_airlike(node_id) -- ignore = unloaded chunks, as far as I can tell if node_id == node_id_ignore then return nil end if is_air == false then if skip_liquid == true then return cur_pos, node_id elseif worldeditadditions.is_liquidlike(node_id) == true then return cur_pos, node_id end end end end return nil end