-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ███████ ██ ██ ███████ ██████ ██ ██████ local function parse_params_ellipsoid(params_text) local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)") if found == nil then return false, "Invalid syntax" end local radius = { x = tonumber(radius_x), y = tonumber(radius_y), z = tonumber(radius_z) } replace_node = worldedit.normalize_nodename(replace_node) if not replace_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not radius.x or not radius.y or not radius.z then worldedit.player_notify(name, "Error: Invalid radius(es).") return false end return true, replace_node, radius end worldedit.register_command("ellipsoid", { params = " ", description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with .", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) local values = {parse_params_ellipsoid(params_text)} return unpack(values) end, nodes_needed = function(name, target_node, radius) return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) end, func = function(name, target_node, radius) local start_time = worldeditadditions.get_ms_time() local replaced = worldeditadditions.ellipsoid(worldedit.pos1[name], radius, target_node, false) local time_taken = worldeditadditions.get_ms_time() - start_time minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") return true, replaced .. " nodes replaced in " .. worldeditadditions.format.human_time(time_taken) end }) -- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit? worldedit.register_command("hollowellipsoid", { params = " ", description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of .", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) local values = {parse_params_ellipsoid(params_text)} return unpack(values) end, nodes_needed = function(name, target_node, radius) return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) end, func = function(name, target_node, radius) local start_time = worldeditadditions.get_ms_time() local replaced = worldeditadditions.ellipsoid(worldedit.pos1[name], radius, target_node, true) local time_taken = worldeditadditions.get_ms_time() - start_time minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") return true, replaced .. " nodes replaced in " .. worldeditadditions.format.human_time(time_taken) end })