-- ██████ ██ ██████ ██ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ███████ ██████ ██████ ██████ worldeditadditions.add_pos = {} local wea = worldeditadditions function worldeditadditions.selection.add_point(name, pos) if pos ~= nil then -- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")") if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end worldedit.marker_update(name) local volume_before = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) worldedit.pos1[name], worldedit.pos2[name] = worldeditadditions.vector.expand_region(worldedit.pos1[name], worldedit.pos2[name], pos) local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) local volume_difference = volume_after - volume_before worldedit.marker_update(name) worldedit.player_notify(name, "Expanded region by "..volume_difference.." nodes") else worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist )") -- print("[set_pos1]", name, "nil") end end function worldeditadditions.selection.clear_points(name) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.marker_update(name) worldedit.set_pos[name] = nil worldedit.player_notify(name, "Region cleared") end