local wea_c = worldeditadditions_core local wea = worldeditadditions local Vector3 = wea_c.Vector3 -- ██ ██ ██████ ██████ ██████ ███ ██ ███████ ██████ -- ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ -- ██ █ ██ ██ ██ ██ ██████ ██ ██ ██ █████ ██████ -- ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███ ███ ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ worldeditadditions_core.register_command("wcorner", { params = "", description = "Set the corners of the current selection to ", privs = {worldedit=true}, require_pos = 2, parse = function(params_text) local node = worldedit.normalize_nodename(params_text) if not node then return false, "invalid node name: " .. params_text end return true, node end, nodes_needed = function(name) local p1, p2, total = worldedit.pos1[name], worldedit.pos2[name], 1 for k,v in pairs({"x","y","z"}) do if p1[v] ~= p2[v] then total = total*2 end end return total end, func = function(name, node) local start_time = wea_c.get_ms_time() local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name]) local success, count = wea.corner_set(pos1, pos2, node) if not success then return success, count end local time_taken = wea_c.format.human_time(wea_c.get_ms_time() - start_time) minetest.log("action", name.." used //wcorner at "..pos1.." - "..pos2..", taking "..time_taken) return true, count .. " nodes set in "..time_taken end, })