-- Lists all currently loaded entities. local weac = worldeditadditions_core minetest.register_chatcommand("/listentities", { params = "", description = "Lists all currently loaded entities. This is a command for debugging and development. You will not need this unless you are developing a mod.", privs = { worldedit = true }, func = function(name, params_text) local table_vals = { { "ID", "Name", "Position" }, { "------", "-------", "---------" }, } for id, obj in pairs(minetest.object_refs) do local obj_name = "[ObjectRef]" if obj.get_luaentity then local luaentity = obj:get_luaentity() if luaentity then obj_name = "[LuaEntity:"..luaentity.name.."]" else obj_name = "[LuaEntity:__UNKNOWN__]" end end local pos = weac.Vector3.clone(obj:get_pos()) table.insert(table_vals, { id, obj_name, tostring(pos) }) end worldedit.player_notify(name, table.concat({ "Currently loaded entities:", weac.format.make_ascii_table(table_vals), "", "Total "..tostring(#table_vals).." objects" }, "\n")) end })