Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
//replacemix
, //ellipsoid
, //layers
, smoothadv
(aka convolve
and conv
), and //floodfill
- all of which are provided by WorldEditAdditions.
{% endgallerybox %}
{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-c" %}
The inside of a 3d maze made with //maze3d
. Lighting was placed manually to improve screenshot quality.
{% endgallerybox %}
{% gallerybox "images/gallery-c.jpeg" "image-c" "image-b" "image-d" %}
A cliff made with //layers
and //erode
. A //forest
has been applied on top with multiple sapling / tree types.
{% endgallerybox %}
{% gallerybox "images/gallery-d.jpeg" "image-d" "image-c" "image-e" %}
A small mountain made with //layers
and //erode
, using the new optional //layers
slope constraints in WorldEditAdditions v1.13.
{% endgallerybox %}
{% gallerybox "images/gallery-e.jpeg" "image-e" "image-d" "image-first" %}
A small mesa canyons terrain scene made with //erode
, the new optional //layers
slope contraints, and //noiseapply2d
- the latter 2 of which are new in WorldEditAdditions v1.13. Minimal manual tuning was required.
{% endgallerybox %}
Download from ContentDB, or from the Content tab in Minetest.
WorldEditAdditions is dependent on WorldEdit. Clone using Git:
cd path/to/worldmods;
git clone https://github.com/Uberi/Minetest-WorldEdit.git worldedit;
git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git worldeditadditions;
If you're familiar with WorldEdit already, then WorldEditAdditions will follow the existing expectations you're used to. For players new to WorldEdit / WorldEditAdditions, we have a tutorial that will get you up to speed in no time!